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Undergraduate Courses 2017
Applying through clearing?
Clearing applicants and others planning to start in 2016 should view Digital Arts with a Year in Industry for 2016 entry.

Digital Arts with a Year in Industry - BA (Hons)

Canterbury

Overview

Digital technology has had a tremendous impact on all forms of communication in the 21st century. Using computers, visual artists can manipulate all forms of artefacts, whether video, photographic images, sound clips or text, to create exciting new experiences for audiences.

Our course in Digital Arts offers you the opportunity to develop in-depth knowledge in areas such as interaction design, web design, digital film-making, computer animation and special effects.

Teaching in the School was rated as excellent in the National Student Survey (NSS) 2015. The course is taught by a team of experts in communication, animation, film-making, photography and website design.

We have a team of senior industrialists who meet regularly with staff to review our courses, and there is an option to spend a year working in industry.

Student profiles

We are sure you will find your time at Kent enjoyable and rewarding.

See what our students have to say.

Independent rankings

In the National Student Survey 2015, the School of Engineering and Digital Arts was ranked 1st in the UK for student satisfaction.

Course structure

The following modules are indicative of those offered on this programme. This listing is based on the current curriculum and may change year to year in response to new curriculum developments and innovation.  Most programmes will require you to study a combination of compulsory and optional modules. You may also have the option to take ‘wild’ modules from other programmes offered by the University in order that you may customise your programme and explore other subject areas of interest to you or that may further enhance your employability.

Stage 1

Possible modules may include:

EL313 - Introduction to Programming (15 credits)

Lecture Syllabus



INTRODUCTION TO PROGRAMMING IN

An introduction to the use computers and the process of programming them.

Variable declaration. Executable statements.

Data Types, Expressions.

Operators, precedence and associativity.

Logical Expressions and the if statement.

Decision steps in algorithms.

Nested-if statements.

Switch statements.



CORE C

Repetition and loops in Programs. Conditional loops. Nested control structures.

Top-down design with functions.

Modular programming.

Arrays. Multi-dimensional arrays. Strings.

Using indexed for loops to process arrays.



SOFTWARE ENGINEERING WITH C

Programming in the large. Program life-cycle.

Pseudo code.

File input and output.

Recursion.

Binary files.

Case studies



Coursework



LABORATORIES - PROGRAMMING EXERCISES

This will take the form of six 2-hour exercises occurring during weeks 2 to 8 of the Michaelmas term. They will generally offer the opportunity for the student to explore concepts introduced in the previous week's lectures. The classes will be supervised by demonstrators. Evidence of well thought out solutions produced in advance of program writing will be encouraged.

Students work individually



PROJECT - PROGRAMMING

There will also be an assessed mini-project. This will be set in week 8 Michaelmas. The project will involve the design and implementation of a significant piece of software and offer the student the opportunity to explore programming features and techniques within the concept of a large software system. The mini-project is organised into three parts, with supporting workshops of 2-hour duration in weeks 10 and 11.

Credits: 15 credits (7.5 ECTS credits).

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EL331 - Website Design (15 credits)

This module is concerned with the design, development and publication of Websites. You learn how to integrate text and graphics in creating a Web page using the latest HTML5 and CSS3 technologies. Web site creation is enhanced by developing skills in JavaScript programming. No previous Web design experience is required.

Credits: 15 credits (7.5 ECTS credits).

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EL338 - Visual Communication (15 credits)

Lecture Syllabus



Part 1: Art History and Visual Literacy

The art of looking, the art of seeing.

The relevance of art history to the visual language of multimedia.

Vision and perception.



Part 2: Image Analysis

Analytical approaches to studying the visual, including semiotics, psychoanalysis and discourse analysis.



Part 3: Digital art

Current trends and investigations involving digital art.

Credits: 15 credits (7.5 ECTS credits).

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EL339 - Digital Photography (15 credits)

Lecture Syllabus



PRINCIPLES OF PHOTOGRAPHY

Basic optics; the camera; types of camera; lenses; lighting; colour theory; files and processing.



INTRODUCTION TO PHOTOSHOP

Basic Photoshop skills.



PRACTICAL PHOTOGRAPHY TUTORIAL LECTURES

Use of cameras and lenses, lighting techniques, composition, themes: e.g. People, landscapes, still life, architecture, nature, sport.



PHOTOSHOP BASICS

File formats; image cropping and rotation; colour correction; lens correction; red-eye reduction; resolution and colour depth; printing.



PRACTICAL PHOTOGRAPHY CRITIQUE

Drop-in help/feedback sessions on photographic techniques to support the Photographic Portfolio assignment.



IMAGE EDITING WITH PHOTOSHOP

Communication through images; photographs and bitmaps; image correction and restoration; image manipulation; layers.



Coursework



PHOTOGRAPHIC PORTFOLIO

Assignment to produce a portfolio of themed digital photographs (50%).



POSTER

A photographic assignment to produce a poster, incorporating original photographic images (50%).

Credits: 15 credits (7.5 ECTS credits).

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EL340 - Digital Effects (15 credits)

This module introduces the student to developing 3D models using Autodesk 3ds Max, and how these models are lit and rendered. Susequently student composite their models into video footage using Adobe After Effects.

Credits: 15 credits (7.5 ECTS credits).

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EL341 - Graphic Design (15 credits)

Lecture Syllabus



INTRODUCTION TO GRAPHIC DESIGN

Typography: an introduction to typefaces

Layout: text, image, and gridColour: colour theory and branding

Motion graphics: the title sequence



DESIGN SKILLS AND CONCEPTS

Calligraphy

Drawing

Pecha Kucha

Motion and spatial relations



GRAPHIC DESIGN PORTFOLIO

Digital typography

2-D layout and poster design

Design across media

Motion graphics and 3-D space



Coursework



Weekly workshops in the computer studio accompany the lectures and allow students to develop practical digital design skill using Adobe illustrator and After Effects.

Credits: 15 credits (7.5 ECTS credits).

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EL342 - Moving Image (15 credits)

Lecture Syllabus



LECTURES

Moving Image Theory (Introduction to MI, Film Form, Meaning in Film, Narrative, The Image, Editing, Filming for the web); Introduction to Editing and Authoring.



SEMINARS

Discussion of practical aspects of film (Research and Treatments; Storyboarding;

Cameras, Safety & Administration; Shooting, Framing and Sequences.) PROGRESS MEETINGS - Held during the project



Coursework



BLOG (20%)

A log of personal contributions to the project



TREATMENT (20%)

To write and market the film



PROJECT (50%)

In groups to storyboard and shoot a short film for the web



LAB (10%)

'Editing and Authoring for the Web' lab session

Credits: 15 credits (7.5 ECTS credits).

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EL542 - Creativity in Interactive and Tangible Media (15 credits)

Why interactive and tangible media

Processing motion

Tangible user interfaces

Creativity with curves

Mixed reality

Web and wireless communication

Gestures

Sensing environment

Advanced topics

Credits: 15 credits (7.5 ECTS credits).

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Stage 2

Possible modules may include:

EL642 - Project Design (15 credits)

Lecture Syllabus



There are three formal lectures concerning project research, planning and proposal presentation.



Coursework



ORGANISATION AND CONTENT

Students will undertake work in Summer term. The project will reflect students' interests in the area of 2D/3D animation, film-making, software development or special effects and will be supervised by a member of staff, who also sets the initial parameters of the project.



ASSESSMENT

Every student will be individually assessed on their approach to the work as well as their achievement.

Assessment of the project will take the following form:

(a) Proposal presentation - 40%

(b) Research Document – 60%

Credits: 15 credits (7.5 ECTS credits).

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EL532 - Professional 3D and Compositing (30 credits)

Lecture Syllabus



Reintroduction to professional 3D Package (2 workshops, 3 hours per week, Autumn term)



3D MODELLING AND ANIMATION (tutorial lectures, 6 hours per week, Spring term)



Advanced hard-edge modelling- high poly, patch modelling, lathe and free form deformation modifiers

High & low poly asset modeling

Advanced Mental Ray- Caustics, Final gather & Global Illumination

Shader creation

Scene optimisation- Render to texture/texture baking for games

Normal Mapping & Displacement Mapping

Render optimisation for Animation

Physical Sun and Sky for Mental Ray

Volumetrics & Atmospherics

Soft-edge organic Polygon Modelling

Part 1- Organic assets

Part 2- Organic Creature Design

Environmental Render Settings- Exposure control, Lens effects, Brightness & Contrast, Hair & Fur, Film grain,

Fire, fog, volume fog & volume light effects

Animation techniques & Advanced rigging

Curve editor & Dope sheet

Advanced articulated animation – focus on show-reel production

Blend shapes

Manipulators

Automated rigging systems

Skinning techniques

Dynamics – Fluid, Cloth, Particles

Plugin manager

Mel

Compositing Layers

Playblast

Batch Renderer



Coursework



PROJECT

Development of a three dimensional model and its animation around a subject set by the lecturer. Supported by two workshops in Summer term.

Credits: 30 credits (15 ECTS credits).

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EL533 - Digital Film-Making (30 credits)

Lecture Syllabus



The module will be divided into four sections (weeks 1-6, 8-11, 13-16, 18-23), each of which will focus on a distinct form of digital film-making (for example, actuality film-making, live-action drama, hybrid media production, video art, mashup).

Sample syllabus for a four-week section:



Week 1: pre-production

Lecture: introduction to the section, and project brief

Workshop: hands-on practical/technical skills



Week 2: production

Supervision: individual team progress meetings (discussion of teams' concepts and/or production plans)

Workshop: hands-on practical/technical skills



Week 3: editing

Supervision: individual team progress meetings (discussion of teams' assemblies and/or rough cuts)

Lecture: elements of moving image



Week 4: post-production

Film/media screening and seminar: discussion of thematically relevant professional moving image works

Critique: student groups present their own work for class-based discussion and feedback



Six-week sections may include additional practical workshops and supervisions.



Coursework



Four video exercises taking the form of short films, produced by groups of students working together.

Assessment elements:

1. 4 x video exercises (indicative length: 2-3 minutes each)

2. Production diary (no more than 500 words per exercise)

Credits: 30 credits (15 ECTS credits).

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EL537 - Digital Portfolio (30 credits)

Lecture Syllabus



INTRODUCTION TO THE MODULE



ADVANCED HTML5

Responsive design; progressive enhancement

JavaScript and jQuery revision JavaScript Frameworks Handling Media with HTML5

HTML5 Sockets and Workers jQuery UI

Typography with CSS HTML5 Canvas and SVG CSS Frameworks

CSS Animations and Transitions

HTML5 Storage and Geolocation



DIGITAL IMAGE MANIPULATION STUDIO CLASSES

Photoshop workflow. Canvas sizing and screen resolution. Masks by pointing to blend layers. Advanced tracing. Using adjustment layers with masks.

Stylistic effects with Photoshop: blend modes through re-creating the vintage polaroid look, blend work with grunge layers and brushes.

Vector shapes in Photoshop: working with shape layers, using in-line with Illustrator, llve tracing with pen tool, intro to stylistic vector tool.

Photoshop for the web, image optimisation, layer effects, background tiling, shadows and gradiants. Text for the web. Using guides and slices. Creating a Photoshop mock-up.



Coursework



MINI-PROJECT

Production of an online portfolio.

Credits: 30 credits (15 ECTS credits).

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EL539 - Professional Practice (15 credits)

Lecture Syllabus



1. Current and future trends in the film and TV industry

2. Current and future trends in the computer animation and visual effects industry

3. Current and future trends in the web industry

4.Responding to client's brief: pitching, time management, costing

5. Intellectual Property Rights

6. Professional identity

7. Online presence

Credits: 15 credits (7.5 ECTS credits).

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Year in industry

Students on the Year in Industry degree spend a year working in industry between Stages 2 and 3. We have a dedicated Employability Officer who will help you apply for placements; but please note that it is your responsibility to secure a placement, which cannot always be guaranteed. The School has excellent industrial links, providing students with many placement opportunities.

There are many benefits to taking the Year in Industry. Information specific to this programme can be found in the Year in industry Engineering and Digital Arts leaflet.

Possible modules may include:

EL790 - Year In Industry (120 credits)

Lecture Syllabus

Not applicable.



Coursework

Students spend a year (minimum 30 weeks) working in an industrial or commercial setting, applying and enhancing the skills and techniques they have developed and studied in the earlier stages of their degree programme. The work they do is entirely under the direction of their industrial supervisor, but support is provided via a dedicated Placement Support Officer within the department. This support includes ensuring that the work they are being expected to do is such that they can meet the learning outcomes of the module.



Note that participation in this module is dependent on students obtaining an appropriate placement, for which guidance is provided through the department in the year leading up to the placement. Students who do not obtain a placement will be required to transfer to the appropriate programme without a Year in Industry.

Credits: 120 credits (60 ECTS credits).

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Stage 3

Possible modules may include:

EL641 - Digital Visual Effects and Post Production (30 credits)

This module is a very practical module where short video clips integrating live video footage, 3D animations and special effects are developed. Each technical workshop session includes hands-on training in visual effects and compositing software. Theoretical lectures include camerawork, real-world and digital lighting techniques, primary and secondary colour grading, digital cinema and visual effects production pipelines.



Theoretical Lectures



Camerawork: framing, composition, and movement through space in real-world and digital environments.



Lighting: real-world and digital lighting techniques



Colour: primary and secondary grading



Industry structure: digital cinema and visual effects production pipelines.



Technical Lectures



Pre-production: Design, Layout and Storyboard Animatics



Design of an 8 second sequence using a static photographic plate, design two 3d elements- vehicle (with motion) & a building structure. Design approval (Photoshop PSD) will lead directly into the pipeline to model and texture the elements.



Production of an 8 second Animatic using after effects. Animatic should clearly demonstrate accurate positioning of 3d elements in the Photographic plate.



Model building. Texture building. Creation of render layers for building such as beauty pass, shadows & ambient occlusion.



Model vehicle & rig using attributes and motion curves. Utilise graph editor where appropriate. Texture painting assets with Mudbox and Photoshop. Produce bump maps/normals where appropriate.



Fluid and dynamic simulation cross-platform to establish feasible VFX pipeline.



Shooting live action plates of crowd scenes, individuals and cloud tank to create smoke atmospherics- Element shoot.



Match-moving cameras and digital objects to seamlessly integrate cgi assets into a live-action environment.



Render out layers and passes with mental ray including Z-depth pass for depth of field.



Composite layers in after effects adding motion graphics and appropriate Visual effect breakdowns of shot. Motion graphics to include manipulation of Vector files and use of Ray-trace 3D rendering. Compositing to include mask layers and Rotoscoping.



Final composite production in H264 mpeg4 resolution.

Credits: 30 credits (15 ECTS credits).

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EL636 - Final Year Project (60 credits)

Lecture Syllabus



There are three formal lectures concerning project research, group work and prototype presentation.



Coursework



ORGANISATION AND CONTENT

Students will undertake a single piece of work over Autumn and Spring terms, presenting a prototype of their application mid-way through the project. The work constitutes 60 credits and thus should occupy about 2 days per week. The project will be supervised by a member of staff, who also sets the initial parameters of the project.



ASSESSMENT

Every student will be individually assessed on their approach to the work as well as their achievement.

Assessment of the project will take the following form:

(a) Prototype demonstration - 20%

(b) Project - 80% (Documentation - 20%, Application - 60%)



After project submission students will attend individual assessment interviews, where they will be asked to demonstrate and discuss their projects with two examiners.

.

Credits: 60 credits (30 ECTS credits).

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EL638 - 3D Computer Animation Pipeline (15 credits)

Lecture Syllabus



This module takes students through every stage of 3D production, using a single fully featured "client" brief, starting with storyboards, design, progressing through modelling, texturing, file referencing, rigging, animation, simulation, effects, lighting, rendering, in a close simulation of a professional animation pipeline, resulting in a practical understanding of the entire process.



Workshop Syllabus



Production design Storyboarding Outline rendering Animatics

Organic modelling

Nurbs modelling

Polygonal and Nurbs UV mapping Texture and image maps with PSD files Character rigging

Lattices and deformers

Pre-viz - Preview animation

Cloth simulation

Fur and hair

Rigid body Dynamics Particle Dynamics Expressions - Max script

Character performance animation

Light rigs

Fog and volume lights Scanline rendering Mental Ray rendering Compositing shots Final movie formats



Coursework



PORTFOLIO

A digital collection of rendered 3D stills and movie files covering a wide range of practical 3D solutions to 3D computer animation problems.

Credits: 15 credits (7.5 ECTS credits).

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EL639 - Videogames Design (15 credits)

Lecture Syllabus



3D worlds

Scripting Objects

Player behaviours and interactions

Game rules and mechanics

Game physics

User interfaces

AI

Level Design

Advanced topics



Coursework



Workshop exercises (30%)

Workshop exercises will be assessed in the lab.



Video game design and development (60%)

Design and development of a video game based on student's selected topic and theme. Team-based.



Video presentation (10%)

Creation of a video showcasing the video games and reflection of the design and development process. Team-based

Credits: 15 credits (7.5 ECTS credits).

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CB302 - Managers and Organisations (15 credits)

The main strand of the lecture material will establish the foundations of organisational behaviour in the context of the historical development of ideas and theory. The theories will be related to practical examples and thence students will be introduced to modern experience, practice and scholarship. Once the information of the foundation of organisational behaviour is established, at the next level, contemporary topics of management will be touched upon briefly. This will provide students with basic knowledge related to modern management practices. The content of the module will, therefore, be based on the following topics:



• Scientific Management

• Human Relations School

• Bureaucracy

• Post Bureaucratic Organizations

• Contingency Approach

• Group and teams

• Motivation

• Power and authority

• Managing diversity

Credits: 15 credits (7.5 ECTS credits).

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Teaching & Assessment

Most modules consist of a mix of lectures, seminars, studio work, computer sessions and private study. The workstations in our computer suites are equipped with current industry-standard software.

All modules contain design and project work, and are continuously assessed. The specialist project at Stage 3 is assessed by a written report, a critique and, of course, the outcome of the project itself. Both Stage 2 and 3 marks count towards your degree result.

The industrial placement year is assessed by a written report and an interview that together count as 10% of your overall degree result.

Our students have 24-hour access to our extensive air-conditioned computer suites and are able to take advantage of dedicated photographic and production studios, with green-screen, motion-capture and 3D scanning facilities.

Please note that progression thresholds apply. In particular, in order to be considered for an Industrial Placement, students are required to achieve an overall mark at Stage 1 of at least 60%.

Programme aims

The programme aims to:

  • provide a multidisciplinary education for students who seek professional careers in the field of digital arts
  • produce graduates who have an informed, critical and creative approach to understanding communication through digital media design in contemporary society
  • prepare students to meet the challenges of a broad and rapidly changing field while providing them with a wide choice of careers
  • provide proper academic guidance and welfare support for all students
  • create an atmosphere of co-operation and partnership between staff and students, and offer the students an environment where they can develop their potential
  • give an opportunity to gain experience as a digital media practitioner working in a professional environment
  • develop employment-related skills, including an understanding of how you relate to the structure and function in an organisation, via a year in industry.

Learning outcomes

Knowledge and understanding

You gain knowledge and understanding of:

  • the audio, visual and verbal conventions through which sounds, images and words take meaning
  • fundamental concepts of IT and software engineering
  • the creative processes involved in visual design
  • the contextual, historical and conceptual dimensions of the discipline
  • audio, video and film technology, including digital television and DVD
  • the multimedia authoring process
  • fundamentals of 3D modelling and animation
  • key production processes and professional practices relevant to the multimedia industry
  • the legal, ethical and regulatory frameworks which affect the development of multimedia applications
  • the role of technology in terms of multimedia production, access and use
  • aspects of the core subject areas from the perspective of a commercial or industrial organisation.

Intellectual skills

You develop the following intellectutal skills:

  • examining multimedia applications critically with appropriate reference to their social and cultural contexts and diversity of contemporary society
  • awareness that technologies are rapidly changing and that you should expect to update your knowledge throughout your working life
  • awareness of the objectives, constraints and conditions of a commercial environment, including financial and time constraints
  • designing and developing software-based on an analysis of system requirements
  • researching and integrating information and data from a variety of sources for essays, projects and multimedia applications
  • analysis of a problem and development of a solution based on technical, aesthetic and economic factors
  • consideration and evaluatation of your own work in a reflexive manner with reference to academic and professional issues
  • analysis, interpretation and exercising critical judgement in the understanding and evaluation of multimedia applications
  • applying some of the intellectual skills specified for the programme from the perspective of a commercial or industrial organisation.

Subject-specific skills

You develop the following subject-specific skills:

  • ability to use scripting and programming languages in the implementation of interactive applications
  • ability to demonstrate creative and technical skills in drawing and design.
  • ability to develop specific proficiencies in utilising a range of multimedia design tools including 3D modelling, animation, video editing, image manipulating and multimedia authoring
  • ability to integrate text, graphics and time-based elements to produce effective websites
  • ability to initiate, develop and realise distinctive and creative applications which demonstrate the effective manipulation of multimedia assets
  • ability to utilise a range of research skills, for example, research into potential audiences and markets, as a production tool
  • ability to prepare technical reports and presentations
  • ability to prepare storyboards as part of the multimedia project development cycle
  • ability to apply management techniques to the planning, resource allocations and execution of a design project
  • apply some of the subject-specific skills specified for the programme from the perspective of a commercial or industrial organisation.

Transferable skills

You develop the following transferable skills:

  • ability to generate, analyse, present and interpret data
  • use of information and communications technology.
  • personal and interpersonal skills, team-working
  • effective communication (in writing, verbally and in a variety of media)
  • effective learning for the purpose of continuing professional development 
  • ability for working in flexible, creative and independent ways and for critical thinking, reasoning and reflection 
  • ability to organise and manage time and resources within an individual project and a group project.

Careers

Studying on this new programme will not only equip you with an in-depth understanding of some of the most exciting technologies of the 21st century. It will also enable you to develop skills such as planning and organisation, leadership, and effective communication. If you are interested in setting up your own business, the Kent Enterprise Hub is there to offer help and advice.

Graduates will find careers in areas such as: web design, film, games design, animation and internet publishing. Some may wish to go onto postgraduate study, such as our MSc programmes in Computer Animation or Digital Visual Effects or an MA in Architectural Visualisation.

Year in industry students

Employers are always keen to employ graduates with knowledge of the work environment and some students receive job offers from their placement company.

Entry requirements

Home/EU students

The University will consider applications from students offering a wide range of qualifications, typical requirements are listed below, students offering alternative qualifications should contact the Admissions Office for further advice. It is not possible to offer places to all students who meet this typical offer/minimum requirement.

Qualification Typical offer/minimum requirement
A level

BBB

Access to HE Diploma

The University of Kent will not necessarily make conditional offers to all access candidates but will continue to assess them on an individual basis. If an offer is made candidates will be required to obtain/pass the overall Access to Higher Education Diploma and may also be required to obtain a proportion of the total level 3 credits and/or credits in particular subjects at merit grade or above.

BTEC Level 3 Extended Diploma (formerly BTEC National Diploma)

Distinction, Distinction, Merit

International Baccalaureate

34 points overall or 15 at HL

International students

The University receives applications from over 140 different nationalities and consequently will consider applications from prospective students offering a wide range of international qualifications. Our International Development Office will be happy to advise prospective students on entry requirements. See our International Student website for further information about our country-specific requirements.

Please note that if you need to increase your level of qualification ready for undergraduate study, we offer a number of International Foundation Programmes through Kent International Pathways.

Qualification Typical offer/minimum requirement
English Language Requirements

Please see our English language entry requirements web page.

Please note that if you are required to meet an English language condition, we offer a number of pre-sessional courses in English for Academic Purposes through Kent International Pathways.

General entry requirements

Please also see our general entry requirements.

Funding

Kent offers generous financial support schemes to assist eligible undergraduate students during their studies. Our funding opportunities for 2017 entry have not been finalised. However, details of our proposed funding opportunities for 2016 entry can be found on our funding page.  

General scholarships

Scholarships are available for excellence in academic performance, sport and music and are awarded on merit. For further information on the range of awards available and to make an application see our scholarships website.

The Kent Scholarship for Academic Excellence

At Kent we recognise, encourage and reward excellence. We have created the Kent Scholarship for Academic Excellence. Details of the scholarship for 2017 entry have not yet been finalised. However, for 2016 entry, the scholarship will be awarded to any applicant who achieves a minimum of AAA over three A levels, or the equivalent qualifications as specified on our scholarships pages. Please review the eligibility criteria on that page. 

Enquire or order a prospectus

Resources

Read our student profiles

Contacts

Related schools

Enquiries

T: +44 (0)1227 827272

Fees

The 2017/18 tuition fees for this programme are:

UK/EU Overseas
Full-time £9250 £16480

As a guide only, UK/EU/International students on an approved year abroad for the full 2017/18 academic year pay an annual fee of £1,350 to Kent for that year. Students studying abroad for less than one academic year will pay full fees according to their fee status. Please note that for 2017/18 entrants the University will increase the standard year in industry fee for home/EU/international students to £1,350.

For students continuing on this programme fees will increase year on year by no more than RPI + 3% in each academic year of study except where regulated.* If you are uncertain about your fee status please contact information@kent.ac.uk

The Government has announced changes to allow undergraduate tuition fees to rise in line with inflation from 2017/18.

The University of Kent intends to increase its regulated full-time tuition fees for all Home and EU undergraduates starting in September 2017 from £9,000 to £9,250. This is subject to us satisfying the Government's Teaching Excellence Framework and the access regulator's requirements. The equivalent part-time fees for these courses will also rise by 2.8%.

Key Information Sets


The Key Information Set (KIS) data is compiled by UNISTATS and draws from a variety of sources which includes the National Student Survey and the Higher Education Statistical Agency. The data for assessment and contact hours is compiled from the most populous modules (to the total of 120 credits for an academic session) for this particular degree programme. Depending on module selection, there may be some variation between the KIS data and an individual's experience. For further information on how the KIS data is compiled please see the UNISTATS website.

If you have any queries about a particular programme, please contact information@kent.ac.uk.

The University of Kent makes every effort to ensure that the information contained in its publicity materials is fair and accurate and to provide educational services as described. However, the courses, services and other matters may be subject to change. Full details of our terms and conditions can be found at: www.kent.ac.uk/termsandconditions.

*Where fees are regulated (such as by the Department of Business Innovation and Skills or Research Council UK) they will be increased up to the allowable level.

Publishing Office - © University of Kent

The University of Kent, Canterbury, Kent, CT2 7NZ, T: +44 (0)1227 764000