The School conducts high-quality significant national and international research and offers excellent opportunities for graduate studies, successfully combining modern engineering and technology with the exciting field of digital media. The Intelligent Interaction group has interests in many areas of interactive multimedia, digital film, 3D visualisation and animation.
A 2.2 or honours degree or MSc with Merit or above in a computing, multimedia and digital arts or a related design subject.
All applicants are considered on an individual basis and additional qualifications, and professional qualifications and experience will also be taken into account when considering applications.
All applicants are considered on an individual basis and additional qualifications, professional qualifications and relevant experience may also be taken into account when considering applications.
Please see our International website for entry requirements by country and other relevant information. Due to visa restrictions, international fee-paying students cannot study part-time unless undertaking a distance or blended-learning programme with no on-campus provision.
The University requires all non-native speakers of English to reach a minimum standard of proficiency in written and spoken English before beginning a postgraduate degree. Certain subjects require a higher level.
For detailed information see our English language requirements web pages.
Please note that if you are required to meet an English language condition, we offer a number of pre-sessional courses in English for Academic Purposes through Kent International Pathways.
Our MSc by Research can be undertaken as an External Research Degree (i.e. remotely), or via traditional physical attendance at our Canterbury campus.
Students taking our MSc by Research do not undertake credit-bearing taught modules and there are no written examinations. Instead, you will be assigned a supervisor who is a leading expert in their field. You are expected to attend a bi-weekly supervision lasting up to 1 hour via online tools such as Skype or Google Hangout for those choosing to undertake the MSc by Research degree through the online option. In these meetings, you will present your progress to your supervisor. Tasks and deadlines will be set accordingly to your schedule.
Tasks may include writing a report section, a prototype design, and an experimental set-up. Typically, we would expect a formal submission of your completed task every two months. Submissions are delivered via Kent's online learning system called Moodle.
The degree therefore allows you the flexibility to shape your own career path (either in research or in industry) in an area of particular interest to you, whilst also enabling you to develop extensive subject expertise and independent research or practical skills over an extended period.
Generally, our MSc by Research in Digital Arts can be broken into the following parts:
Part I: Project definition and review of state-of-the-arts
Part II: Project planning and Methodologies
Part III: Practical work (research and development, experiments, etc)
Part IV: Reporting
The MSc by Research in Digital Arts culminates in the submission of a written research dissertation to be examined by one internal examiner and one external examiner. An oral viva voce is held at the discretion of the examiners.
The 2020/21 annual tuition fees for this programme are:
For details of when and how to pay fees and charges, please see our Student Finance Guide.
For students continuing on this programme fees will increase year on year by no more than RPI + 3% in each academic year of study except where regulated.* If you are uncertain about your fee status please contact email@example.com
Find out more about general additional costs that you may pay when studying at Kent.
Search our scholarships finder for possible funding opportunities. You may find it helpful to look at both:
This programme attracts many applications from Chevening scholars. Chevening is the UK Government’s international awards scheme aimed at developing global leaders, and Kent is a Chevening partner.
For details of the funding available, see our Chevening Scholarships page.
In The Complete University Guide 2020, the University of Kent was ranked in the top 10 for research intensity. This is a measure of the proportion of staff involved in high-quality research in the university.
Please see the University League Tables 2020 for more information.
In the Research Excellence Framework (REF) 2014, research by the School of Engineering and Digital Arts was ranked 21st in the UK for research intensity.
An impressive 98% of our research was judged to be of international quality and the School’s environment was judged to be conducive to supporting the development of research of international excellence.
The Intelligent Interactions group has interests in all aspects of information engineering and human-machine interactions. It was formed in 2014 by the merger of the Image and Information Research Group and the Digital Media Research Group.
The group has an international reputation for its work in a number of key application areas. These include: image processing and vision, pattern recognition, interaction design, social, ubiquitous and mobile computing with a range of applications in security and biometrics, healthcare, e-learning, computer games, digital film and animation.
Research projects available within the Intelligent Interactions Research Group are available to view here.
Kent’s world-class academics provide research students with excellent supervision. The academic staff in this school and their research interests are shown below. You are strongly encouraged to contact the school to discuss your proposed research and potential supervision prior to making an application. Please note, it is possible for students to be supervised by a member of academic staff from any of Kent’s schools, providing their expertise matches your research interests. Use our ‘find a supervisor’ search to search by staff member or keyword.
Full details of staff research interests can be found on the School's website.
Human computer interaction; usability and playability design; computer game studies and interactive narrative; social computing and sociability design; virtual worlds; online communities and computer-mediated communication.View Profile
Animation; digital visual effects; directing.View Profile
Ubiquitous computing, mobile computing, social computing, Internet of Things, wireless sensor networks.View Profile
The use of media in the production of creative outputs with focus on contemporary media art, portability, interactive and mediated environments, participation in public space, perception and media projections.View Profile
We have developed our programmes with a number of industrial organisations, which means that successful students are in a strong position to build a long-term career in this important discipline. You develop the skills and capabilities that employers are looking for, including problem solving, independent thought, report-writing, time management, leadership skills, team-working and good communication.
Kent has an excellent record for postgraduate employment: over 96% of our postgraduate students who graduated in 2015 found a job or further study opportunity within six months.
Building on Kent’s success as the region’s leading institution for student employability, we offer many opportunities for you to gain worthwhile experience and develop the specific skills and aptitudes that employers value.
You will have access to all the library and e-resources online, just like other Kent students on campus. These include IEEE, ACM journals, online books/magazines, high power computing clusters for data analysis. If your project requires access to our physical labs, it is possible to arrange a short visit (1-2 months) to perform experiments. However, projects can be defined to be performed remotely without access to physical facilities.
Research students in Digital Media work in a dedicated, state-of-the-art studio, equipped with leading-edge MACs and PC workstations, running industry standard software. There is also a photographic studio and a production studio with green screen and motion capture facilities.
The School of Engineering and Digital Arts is undergoing a £3 million redevelopment and modernisation of its engineering and design facilities due for completion in July 2020. This includes an engineering workshop and fabrication facilities, a dedicated makerspace for innovation, collaboration and the development of practical skills, a virtual reality suite, production studio (including photography, video and green screen facilities) and a large teaching and design studio. These changes will deliver modern and advanced teaching and research facilities supporting all Engineering, Design and Digital Arts subjects.
As a postgraduate student, you are part of a thriving research community and receive support through a wide-ranging programme of individual supervision, specialised research seminars, general skills training programmes, and general departmental colloquia, usually with external speakers. We encourage you to attend and present your work at major conferences, as well as taking part in our internal conference and seminar programmes.
Staff publish regularly and widely in journals, conference proceedings and books. Recent contributions include: IEEE Transactions; IET Journals; Electronics Letters; Applied Physics; Computers in Human Behaviour.
Kent's Graduate School co-ordinates the Researcher Development Programme for research students, which includes workshops focused on research, specialist and transferable skills. The programme is mapped to the national Researcher Development Framework and covers a diverse range of topics, including subject-specific research skills, research management, personal effectiveness, communication skills, networking and teamworking, and career management skills.
If you would like to study as an external research student (i.e. remotely), please contact Tara Sutton on firstname.lastname@example.org or +44 (0)1227 827323 to discuss your application.
Learn more about the applications process or begin your application by clicking on a link below.
Once started, you can save and return to your application at any time.