The module provides an introduction to game theory and its use by economists as a professional tool for understanding and analysing economic decision making under uncertainty. The module introduces students to topical and important research areas of microeconomic analysis, and develops their skills in setting up and solving games that arise in business and economics.
Total contact hours: 16 hours
Private study hours: 134
Total study hours: 150
This module is optional for all Single and Joint Honours degree programmes in Economics.
This module is not available to students across other degree programmes in the University.
Method of assessment
Main Assessment Methods:
• In Course Test 1 (45 minutes) (10%)
• In Course Test 2 (45 minutes) (10%)
• Examination, 2 hours (80%)
* Dutta, P.K (1999), Strategies and Games: Theories and Practice, MIT Press.
* Dixit, A., S. Skeath and D. Reiley (2015), Games of Strategy (4th ed), Wiley W Norton.
* Gardner, R. (1995), Games for Business and Economics, Wiley.
* Gibbons, R. (1992), A Primer in Game Theory, Pearson.
* Bierman, H. and L. Fernandez (1995), Game Theory with Economic Applications, Addison-Wesley
See the library reading list for this module (Canterbury)
By the end of the module, you will be able to:
* understand the different types of games and their uses in strategic thinking.
* set up and solve games that arise in business and economics.
* critically assess the importance of information in games and how this changes behaviours.
* demonstrate critical knowledge and understanding of cooperative and non-cooperative games and their application to models of completion.
* critically apply analytical skills to economic problems and issues.
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Credit level 6. Higher level module usually taken in Stage 3 of an undergraduate degree.
- ECTS credits are recognised throughout the EU and allow you to transfer credit easily from one university to another.
- The named convenor is the convenor for the current academic session.
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