OverviewThis module aims to provide students with an understanding of the fundamental behaviour and components (hardware and software) of a typical computer system, and how they collaborate to manage resources and provide services in scales from small embedded devices up to the global internet. The module has two strands: 'Computer Architecture' and ‘Operating Systems and Networks’. Both strands contain material which is of general interest to computer users; quite apart from their academic value, they will be useful to anyone using any modern computer system.
This module appears in:
- Computing Stage 1 Canterbury
- Computing Stage 1 Medway
- Computing Stage 2/3 Canterbury
- Humanities Undergraduate Stage 1
- Humanities Undergraduate Stage 2 & 3
- Short-Term Study
- Social Sciences Undergraduate Stage 1
- Social Sciences Undergraduate Stage 2 & 3
- STMS Undergraduate Stage 1
- STMS Undergradute Stage 2 & 3
Total contact hours: 26
Private study hours: 124
Total study hours: 150
Method of assessment
Main assessment methods
Canterbury and Medway
(Test) A1 In-class Test (12.5%)
(Test) A2 In-class Test (12.5%)
(Test) A3 In-class Test (12.5%)
(Test) A4 In-class Test (12.5%)
2-hour unseen examination 50%
McLoughlin, Ian Vince (2011) Computer Architecture: an embedded approach. McGraw-Hill, 512 pp. ISBN 9780-071311-182
Tanenbaum, Andrew & Bos, Herbert (2014) Modern Operating Systems (4th Edition). Pearson Education, 1136 pp. ISBN 978-0133591-620
Kurose, James and Ross, Keith (2009) Computer networking: a top-down approach (5th Edition). Pearson Education, ISBN 978-0131365-483
Mueller, Scott (2012) Upgrading and repairing PCs (20th ed onwards). QUE Press ISBN 978-0-7897-3954-4
Describe the purpose of, and the interaction between, the functional hardware and software components of a typical computer system.
Identify the principal hardware and software components which enable functionality and connectivity of systems ranging in scale from the global Internet down to tiny embedded systems like those that empower the Internet of Things.
Appreciate the principles and technologies behind the Internet, including layered architectures, and how this can be used to deliver effective network services.
Describe how networks and other computer hardware interact with operating systems, and can be shared between different programs and computers.
Assess the likely environmental impact of basic decisions involving computer hardware.