Software Engineering - BSc (Hons)

This is an archived course for 2022 entry
2023 courses

This is an archived page and for reference purposes only

This degree looks at software development including methodologies used in medium to large enterprises.The programme offers you a solid base of computing skills, equipping you for a wide range of future careers from programmer to systems analyst, software developer to computer scientist.

Overview

Our programmes are taught by leading researchers who are experts in their fields.

Our degree programme

All of our programmes have a similar structure, and are divided into three stages.

In your first year, you are introduced to programming, web and databases. You begin with core fundamentals such as web and object-oriented programming using Java, human-computer interaction, and then build on that knowledge, learning and practicing advanced software engineering methodologies, from agile to structured approaches used in large software projects.

In your second year, you further develop your programming skills and address the engineering of large software systems. In your final year, you can pick from a wide range of options, widening your knowledge of e-commerce, computer security, e-health, data mining and the semantic web. You learn how to apply computing concepts to complex systems.

Year in industry

Many students choose to take a year in industry after the second year of the programme. This gives you work experience, a salary and the possibility of a job with the same company after graduation.

Extra activities

Apart from core learning towards your degree, we provide access to a wealth of other activities such as entrepreneurship (including business start-up opportunities), community engagement, public lectures, participation in short research projects and assistance in obtaining summer placements.

The School of Computing also hosts events that you are welcome to attend. These include our successful seminar programme where guest speakers from academia and industry discuss current developments in the field.

Professional networks

Our programmes are informed by a stakeholder panel of industry experts who give feedback on the skills that employers require from a modern workforce.

Our two dedicated placement co-ordinators help students obtain and benefit from high-quality work placements. Previous year in industry participants have worked with leading companies such as BAE Systems, Citigroup and The Walt Disney Company. Many return to their final year with the security of an employment offer – testament to the high esteem in which our graduates are held by industry.

We also have a dedicated Employability Coordinator who is the first point of contact for students and employers.

Entry requirements

The University will consider applications from students offering a wide range of qualifications. All applications are assessed on an individual basis but some of our typical requirements are listed below. Students offering qualifications not listed are welcome to contact our Admissions Team for further advice. Please also see our general entry requirements.

  • medal-empty

    A level

    AAB-BBB

  • medal-empty GCSE

    Mathematics grade 4/C

  • medal-empty Access to HE Diploma

    The University welcomes applications from Access to Higher Education Diploma candidates for consideration. A typical offer may require you to obtain a proportion of Level 3 credits in relevant subjects at merit grade or above.

  • medal-empty BTEC Nationals

    Distinction, Distinction, Distinction - Distinction, Distinction, Merit

  • medal-empty International Baccalaureate

    30 points overall or 15 points at HL including HL or SL Maths at 4 or SL Maths Studies at 5

  • medal-empty International Foundation Programme

    Pass all components of the University of Kent International Foundation Programme with a 50% overall average including 50% in Programming and 50% in LZ013 Maths and Statistics (irrespective of whether GCSE Maths or equivalent has been obtained in pre-foundation studies).

  • medal-empty T level

    The University will consider applicants holding T level qualifications in subjects closely aligned to the course.

If you are an international student, visit our International Student website for further information about entry requirements for your country, including details of the International Foundation Programmes. Please note that international fee-paying students who require a Student visa cannot undertake a part-time programme due to visa restrictions.

Please note that meeting the typical offer/minimum requirement does not guarantee that you will receive an offer.

English Language Requirements

Please see our English language entry requirements web page.

Please note that if you do not meet our English language requirements, we offer a number of 'pre-sessional' courses in English for Academic Purposes. You attend these courses before starting your degree programme.

Course structure

Duration: 3 years full-time

The following modules are indicative of those offered on this programme. This listing is based on the current curriculum and may change year to year in response to new curriculum developments and innovation. 

Stage 1

All modules are compulsory.

Compulsory modules currently include

This module provides an introduction to object-oriented software development. Software pervades many aspects of most professional fields and sciences, and an understanding of the development of software applications is useful as a basis for many disciplines. This module covers the development of simple software systems. Students will gain an understanding of the software development process, and learn to design and implement applications in a popular object-oriented programming language. Fundamentals of classes and objects are introduced and key features of class descriptions: constructors, methods and fields. Method implementation through assignment, selection control structures, iterative control structures and other statements is introduced. Collection objects are also covered and the availability of library classes as building blocks. Throughout the course, the quality of class design and the need for a professional approach to software development is emphasised and forms part of the assessment criteria.

Mathematical reasoning underpins many aspects of computer science and this module aims to provide the skills needed for other modules on the degree programme; we are not teaching mathematics for its own sake. Topics will include algebra, reasoning and proof, set theory, functions, statistics and computer arithmetic.

An introduction to databases and SQL, focussing on their use as a source for content for websites. Creating static content for websites using HTML(5) and controlling their appearance using CSS. Using PHP to integrate static and dynamic content for web sites. Securing dynamic websites. Using Javascript to improve interactivity and maintainability in web content.

This module follows from CO322 and aims to provide students with more understanding of the theory behind the formal underpinnings of computing. It will build upon the abstract reasoning skills introduced in CO322. Matrices, vectors, differential calculus, probability and logic will be introduced.

This module provides an introduction to human-computer interaction. Fundamental aspects of human physiology and psychology are introduced and key features of interaction and common interaction styles delineated. A variety of analysis and design methods are introduced (e.g. GOMS. heuristic evaluation, user-centred and contextual design techniques). Throughout the course, the quality of design and the need for a professional, integrated and user-centred approach to interface development is emphasised. Rapid and low-fidelity prototyping feature as one aspect of this.

This module equips students with an understanding of how modern cloud-based applications work. Topics covered may include: • A high-level view of cloud computing: the economies of scale, security issues, ethical concerns, the typical high-level architecture of a cloud-based application, types of available services (e.g., parallelization, data storage). • Cloud infrastructure: command line interface; containers and virtual machines; parallelization (e.g., MapReduce, distributed graph processing); data storage (e.g., distributed file systems, distributed databases, distributed shared in-memory data structures). • Cloud concepts: high-level races, transactions and sequential equivalence; classical distributed algorithms (e.g., election, global snapshot, consensus, distributed mutual exclusion); scheduling, fault-tolerance and reliability in the context of a particular parallelization technology (e.g., MapReduce). • Operating system support: network services (e.g., TCP/IP, routing, reliable communication), virtualization services (e.g., virtual memory, containers)

This module aims to strengthen the foundational programming-in-the-small abilities of students via a strong, practical, problem solving focus. Specific topics will include introductory algorithms, algorithm correctness, algorithm runtime, as well as big-O notation. Essential data structures and algorithmic programming skills will be covered, such as arrays, lists and trees, searching and sorting, recursion, and divide and conquer.

This module builds on the foundation of object-oriented design and implementation found in CO320 to provide both a broader and a deeper understanding of and facility with object-oriented program design and implementation. Reinforcement of foundational material is through its use in both understanding and working with a range of fundamental data structures and algorithms. More advanced features of object-orientation, such as interface inheritance, abstract classes, nested classes, functional abstractions and exceptions are covered. These allow an application-level view of design and implementation to be explored. Throughout the course, the quality of application design and the need for a professional approach to software development is emphasised.

Stage 2

Compulsory modules currently include

The curriculum covers topics in algorithms and data structures, such as hashing and graph algorithms. It addresses how to program such algorithms, as well as how to test them, reason about their correctness and analyse their efficiency. It includes a mathematical treatment of big-O notation.

This module provides an introduction to the theory and practice of database systems. It extends the study of information systems in Stage 1 by focusing on the design, implementation and use of database systems. Topics include database management systems architecture, data modelling and database design, query languages, recent developments and future prospects.

Building scaleable web sites using client-side and and server-side frameworks (e.g. JQuery, CodeIgniter). Data transfer technologies, e.g. XML and JSON. Building highly interactive web sites using e.g. AJAX. Web services. Deploying applications and services to the web: servers, infrastructure services, and traffic and performance analysis. Web and application development for mobile devices.

The module studies in detail the activities and artefacts associated with software development process as performed by a development team (i.e. programming in the large).

Students undertake an individual project, which involves the specification and development of a software solution. Two members of academic staff will be involved in the supervision and monitoring of the project work. One member of academic staff will assume the role of client and the second that of mentor. Students will meet weekly with the client to review progress and validate development to-date. The mentor will support students to ensure the client's desired functionality is interpreted correctly and to encourage the adoption sound software engineering principles.

Towards the end of the project, each student will:

• Prepare a technical report that describes their solution strategy, the result of their project and reflections on what the student earned from the project;

• Present and give a demonstration of their software solution to the academic supervisors and other project groups.

This module aims to provide students with an understanding of the fundamental components (hardware and software) of a typical computer system, and how they collaborate to execute software programs. The module provides a compressive overview from the lowest level of abstractions in hardware to the highest level of abstractions of modern programming languages. For example, they will see logic circuits, machine language, programming language implementations, high-level languages, and applications. This material provides a general understanding of computers, and it will also prepare students to develop software considering the system perspective, e.g. cost of abstraction and performance implications.

Cyber security has always been an important aspect of computing systems but its importance has increased greatly in recent years. The curriculum covers areas where cyber security is of major importance, but have different security requirements and may be exposed to different threats and attacks. It also covers techniques and mechanisms used to secure computer systems and data to meet those requirements and protect them. The areas looked at include computer operating systems (and increasingly, distributed operating systems), distributed applications (such as electronic commerce over the Internet), embedded systems (ranging from smart cards to large industrial plant and telecommunications systems), and users. The techniques and mechanisms looked at include cryptography, authentication & authorisation, and access control. Furthermore, the curriculum integrates the legal, ethical, and professional perspectives, for instance, to address concerns about data security, privacy, and societal impact of computing systems.

The module studies team-based Agile software development in detail and places it in a wider software development context.

Topics covered include

• Concepts, principles, practice and philosophy of an Agile approach to software development, contrasting with more structured approaches.

• Collaboration: programmer collaboration, team values, customer involvement, project management, standards and reporting.

• Planning: release and sprint planning, risk assessment, user stories and resource estimating

• Development practices: incremental requirements, test-driven development, refactoring, scrum, code review, quality assurance, continuous integration.

• Tools: IDEs, version control, automated code quality evaluation, issue tracking.

• Ethics, Intellectual property, codes of conduct and professional responsibility.

Stage 3

You take COMP6000 Project and a selection of optional modules. 

Compulsory modules currently include

Students, working in small groups, undertake a project related to computer science and/or software engineering. The project may be self-proposed or may be selected from a list of project proposals. A project will involve the specification, design, implementation, documentation and demonstration of a technical artefact, demonstrating the ability to synthesise information, ideas and practices to provide a quality solution together with an evaluation of that solution.

Optional modules may include

This module is designed to provide students across the university with access to knowledge, skill development and training in the field of entrepreneurship with a special emphasis on developing a business plan in order to exploit identified opportunities. Hence, the module will be of value for students who aspire to establishing their own business and/or introducing innovation through new product, service, process, project or business development in an established organisation. The module complements students' final year projects in Computing, Law, Biosciences, Electronics, Multimedia, and Drama etc.

The module starts with a comprehensive and detailed study of current computer networks and communications technologies. It includes: a review of network techniques, switching and multiple access; high speed local area networks; network protocols, including data link, network, transport and application layers. A selection of key topics are looked at in greater depth to reveal the state-of-the-art and issues (problems) that remain to be solved.

 "Indicative topics include:

• Resource Description Framework (RDF) & RDF Schema:

• Information representation and knowledge exchange on the web

o Applications of RDF

• RDF Query and Inference Languages (e.g. SPARQL etc.)

• Web Ontology Language (OWL):

o Publishing and sharing of ontologies

• Knowledge management

Students will spend one half-day per week for ten weeks in a school with a nominated teacher. They will observe sessions taught by their designated teacher and possibly other teachers. Later they will act somewhat in the role of a teaching assistant, by helping individual pupils who are having difficulties or by working with small groups. They may take 'hotspots': brief sessions with the whole class where they explain a technical topic or talk about aspects of university life. They must keep a weekly log of their activities. Each student must also devise a special project in consultation with the teacher and with the module convener. They must then implement and evaluate the project.

The following is indicative of topics/themes this module will include:

• An overview of basic concepts related to Computational Intelligence (CI) techniques, such as heuristic search and optimisation

• Presentation of different CI algorithms, such as hill climbing, simulated annealing, genetic algorithms and genetic programming

• An overview of basic concepts related to real-world problems related to business, economics and finance, such as financial forecasting, automated bargaining, portfolio

optimisation, and timetabling

• The use of Computational Intelligence techniques to solve real-world problems

• Computational Intelligence decision support systems and software wind tunnels for testing new markets and strategies.

The module will cover a mixture of theoretical and practical topics in the area of the Internet of Things (IoT), that is, the use of Internet technologies to access and interact with objects in the physical world. This will include coverage of the range of sensor and actuator devices available, ways in which they communicate and compute, methods for getting information to and from IoT-enabled devices, and ways of visualising and processing data gained from the IoT. A practical component will consist of building the hardware and software for a sensor network and a system to collect, process and visualise data from that network.

The module aim is to give students an overview and understanding of key theoretical, practical and philosophical research and issues around computational creativity, and to give them practical experience in writing and evaluating creative software.

The following is an indicative list of topics that may be covered:

• Introduction to computational creativity

• Examples of computational creativity software e.g. musical systems, artistic systems, linguistic systems, proof generator systems, systems for 2D and 3D design.

• Evaluation of computational creativity systems (both of the quality and the creativity of systems)

• Philosophical issues concerning creativity in computers

• Comparison of computer creativity to human creativity

• Collaborative creativity between humans and computers

• Overview of recent research directions/results in computational creativity

• Practical experience in writing creative software.

This module will provide the student with an understanding of basic principles of signals; introduce digitisation methods such as sampling, quantisation and coding; describe and apply signal analysis techniques, such as segmentation, noise reduction, filtering, spectral analysis, feature extraction and classification (including recognition and decision making) to solve practical signal analysis problems using Matlab.

An overview of basic concepts related to eHealth and a perspective on current HIT (Health Information Technology) and innovation. Review of current healthcare related IT systems. The use of information technology for handling clinical data, health systems. Data representation and knowledge management. Security and privacy. Ethics and legal requirements of eHealth systems. Clinical decision support systems. TeleHealth tools for remote diagnosis, monitoring, and disease management. Delivery and monitoring platforms for both hospitals and home environment. Innovation in eHealth systems leading to start-up companies.

This module explores a range of different data mining and knowledge discovery techniques and algorithms. You learn about the strengths and weaknesses of different techniques and how to choose the most appropriate for any particular task. You use a data mining tool, and learn to evaluate the quality of discovered knowledge.

This module is concerned with a range of topics in video game design and development, including game physics, AI, level design, player behaviour, game rules and mechanics, as well as user interfaces. This module introduces students to game development using industry-standard software tools.

The module introduces fundamental techniques employed in image processing and pattern recognition providing an understanding of how practical pattern recognition systems may be developed able to address the inherent difficulties present in real world situations. The material is augmented with a study of biometric and security applications looking at the specific techniques employed to recognise biometric samples.

This module introduces the theory and practice of employing computers as the control and organisational centre of an electronic or mechanical system, and examines issues related to time critical systems. It also provides exposure to practical embedded systems design through practical work, with one assignment exploring the ideas of real-time operating systems introduced in the lectures and a second using a microcomputer programmed in 'C' to control the ignition timing of a simulated petrol engine.

The module will study some of the major works in the history of modern philosophy of cognitive science and artificial intelligence. An indicative list of topics is: The Turing test; the Chinese Room argument; the frame problem; connectionism; extended and embodied cognition; artificial consciousness. The approach will be philosophical and critical, and will involve the close reading of texts. Students will be expected to engage critically with the works being studied and to formulate and argue for their own views on the issues covered.

Fees

The 2022/23 annual tuition fees for this course are:

  • Home full-time £9,250
  • EU full-time £15,900
  • International full-time £21,200

For details of when and how to pay fees and charges, please see our Student Finance Guide.

For students continuing on this programme, fees will increase year on year by no more than RPI + 3% in each academic year of study except where regulated.* 

Your fee status

The University will assess your fee status as part of the application process. If you are uncertain about your fee status you may wish to seek advice from UKCISA before applying.

Additional costs

General additional costs

Find out more about accommodation and living costs, plus general additional costs that you may pay when studying at Kent.

Funding

We have a range of subject-specific awards and scholarships for academic, sporting and musical achievement.

Search scholarships

University funding

Kent offers generous financial support schemes to assist eligible undergraduate students during their studies. See our funding page for more details. 

Government funding

You may be eligible for government finance to help pay for the costs of studying. See the Government's student finance website.

Scholarships

General scholarships

Scholarships are available for excellence in academic performance, sport and music and are awarded on merit. For further information on the range of awards available and to make an application see our scholarships website.

The Kent Scholarship for Academic Excellence

At Kent we recognise, encourage and reward excellence. We have created the Kent Scholarship for Academic Excellence. 

The scholarship will be awarded to any applicant who achieves a minimum of A*AA over three A levels, or the equivalent qualifications (including BTEC and IB) as specified on our scholarships pages.

Teaching and assessment

Teaching

Within the School of Computing are authors of widely used textbooks, a National Teaching Fellow and Association of Computer Machinery (ACM) Award-winning scientists. Programmes are taught by leading researchers who are experts in their fields.

Teaching is based on lectures, with practical classes and seminars, but we are also introducing more innovative ways of teaching, such as virtual learning environments and work-based tuition. Work includes group projects, case studies and computer simulations, with a large-scale project of your own choice in the final year.

Overall workload

Each stage comprises eight modules. Most modules run for a single 12-week term. Each module has two lectures and one to two hours of classes, making 14 formal contact hours per week and eight hours of 'homework club' drop-in sessions each term.

Academic support

We provide excellent support for you throughout your time at Kent. This includes access to web-based information systems, podcasts and web forums for students who can benefit from extra help. We use innovative teaching methodologies, including BlueJ and LEGO© Mindstorms for teaching Java programming.

Teaching staff

Our staff have written internationally acclaimed textbooks for learning programming, which have been translated into eight languages and are used worldwide. A member of staff has received the SIGCSE Award for Outstanding Contribution to Computer Science Education. The award is made by ACM, the world's largest educational and scientific computing society.

Assessment

Assessment is by a combination of coursework and end-of-year examination and details are shown in the module outlines on the web. Project modules are assessed wholly by coursework.

The marks from stage one do not go towards your final degree grade, but you must pass to continue to stage two. 

Most stage two modules are assessed by coursework and end-of-year examination. Marks from stage two count towards your degree result. 

Most stage three modules are assessed by a combination of coursework and end-of-year examination. Projects are assessed by your contribution to the final project, the final report, and oral presentation and viva examination. Marks from stage three count towards your degree result.

Percentage of the course assessed by coursework

In stage three your project counts for 25% of the year's marks. 

Contact hours

For a student studying full time, each academic year of the programme will comprise 1200 learning hours which include both direct contact hours and private study hours.  The precise breakdown of hours will be subject dependent and will vary according to modules.  Please refer to the individual module details under Course Structure.

Methods of assessment will vary according to subject specialism and individual modules.  Please refer to the individual module details under Course Structure.

Programme aims

The programme aims to:

  • attract those who have an interest in applied computing and those contemplating a career involving information technology
  • provide an understanding of the principles of applied computing 
  • provide general skills of lasting value in a constantly changing field
  • offer modules covering the foundations of information technology
  • offer options that enable students to study selected areas in depth
  • provide teaching informed by current research and scholarship
  • enable students to engage with aspects of the field that are at the frontiers of knowledge
  • develop critical, analytical and problem-solving skills that can be applied in a range of different settings.

Learning outcomes

Knowledge and understanding

You gain knowledge and understanding of:

  • hardware: the functional components of a computer system
  • software: programming languages and practice; tools and packages; computer applications; structuring of data and information
  • communications and interaction: concepts of computer communication networks; communication between computers and people; the control and operation of computers
  • practice: problem identification and analysis; design development, testing and evaluation
  • organisations: their environment and their management with options to study the management of people, operations management, finance, marketing and organisational strategy.

Intellectual skills

You gain intellectual skills in:

  • modelling: the modelling and design of computer-based systems and an understanding of the trade-off involved in design choices.
  • reflection and communication: verbal and written discussion of key themes, the communication of project work to a range of audiences; presenting rational and reasoned arguments
  • requirements: the ability to identify and analyse criteria and specifications for specific problems and plan strategies for their solution
  • criteria evaluation and testing: the ability to analyse the extent to which a computer-based system meets the criteria defined for its current use and future development
  • methods and tools: deploying appropriate theory, practices and tools for the specification, design, implementation and evaluation of computer-based systems.
  • professional responsibility: be guided by the professional, economic, social, environmental, moral and ethical issues involved in the sustainable exploitation of computer technology
  • computational thinking: demonstrating a basic analytical ability and its relevance to everyday life
  • critically evaluating arguments and evidence
  • analysing and drawing reasoned conclusions concerning structured and unstructured problems.

Subject-specific skills

You gain subject-specific skills in:

  • design and implementation: how to specify, design and implement computer-based systems
  • evaluation: how to evaluate systems in terms of quality attributes and possible trade-offs presented within the given problem
  • information management: how to apply the principles of information management, organisation and retrieval
  • tools: how to deploy the tools used for the construction and documentation of software.

Transferable skills

You gain transferable skills in:

  • communication: the ability to make presentations to a range of audiences about technical problems and their solutions
  • information technology: effective information-retrieval skills (including the use of browsers, search engines and catalogues) and use of general IT facilities
  • self-management: managing one’s own learning and development including time management and organisational skills.

Independent rankings

Computer Science at Kent was ranked 24th for research quality in The Complete University Guide 2023.

Careers

Graduate destinations

Graduates who have both IT knowledge and business skills can expect excellent career prospects. Our graduates have gone on to work in:

  • software engineering
  • mobile applications development
  • systems analysis
  • consultancy
  • networking
  • web design and e-commerce
  • finance and insurance
  • commerce
  • engineering
  • education
  • government
  • healthcare. 

Recent graduates have gone on to develop successful careers at leading companies such as:

  • BAE Systems
  • Cisco 
  • IBM
  • The Walt Disney Company
  • Citigroup 
  • BT.

Help finding a job

The University has a friendly Careers and Employability Service, which can give you advice on how to:

  • apply for jobs
  • write a good CV
  • perform well in interviews.

The School has a dedicated Employability Coordinator who is a useful contact for all student employability queries.

Career-enhancing skills

To help you appeal to employers, you learn key transferable skills that are essential for all graduates. These include the ability to:

  • work independently or as part of a team
  • analyse situations and troubleshoot problems
  • communicate your ideas and opinions
  • think critically.

You can also gain extra skills by signing up for one of our Kent Extra activities, such as learning a language or volunteering.

Apply for Software Engineering - BSc (Hons)

This course page is for the 2022/23 academic year. Please visit the current online prospectus for a list of undergraduate courses we offer.

Contact us

bubble-text

United Kingdom/EU enquiries

Enquire online for full-time study

T: +44 (0)1227 768896

earth

International student enquiries

Enquire online

T: +44 (0)1227 823254
E: internationalstudent@kent.ac.uk

network

School website

School of Computing

Discover Uni information

Discover Uni is designed to support prospective students in deciding whether, where and what to study. The site replaces Unistats from September 2019.

Discover Uni is jointly owned by the Office for Students, the Department for the Economy Northern Ireland, the Higher Education Funding Council for Wales and the Scottish Funding Council.

It includes:

  • Information and guidance about higher education
  • Information about courses
  • Information about providers

Find out more about the Unistats dataset on the Higher Education Statistics Agency website.