Technical Direction - EL867

Location Term Level Credits (ECTS) Current Convenor 2019-20
Canterbury
(version 2)
Spring
View Timetable
7 15 (7.5) MR D Byers Brown

Pre-requisites

EL839 - EFFECTS ANIMATION

Restrictions

None

2019-20

Overview

Texturing & Lighting:
The physics of lighting,
Computer lighting models,
Surface shading fundamentals,
Texture,
UV mapping,
Photo realistic texture painting.
Advanced lighting techniques: light shaders, shadow generation, global illumination.

Rendering:
Software, hardware and mental ray rendering,
Rendering with Render Man.

Details

Availability

Only available to students on programmes owned by The School of Engineering and Digital Arts

Method of assessment

Portfolio

Indicative reading

See the library reading list for this module (Canterbury)

Learning outcomes

Be able to utilize lighting and shading for storytelling and visual communication.
Have an understanding of the fundamental, theoretical concepts in digital lighting.
Gain the necessary skills and experience to produce customized light and shading models which provide aesthetic possibilities not available from "off-the-shelf" packages.
Be competent in the use of software and hardware renderers.

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