Advanced 3D Modelling - DIGM8630

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Module delivery information

This module is not currently running in 2024 to 2025.

Overview

A single project or group of projects tacking various professional challenges.

Details

Contact hours

Total contact hours: 56
Private study hours: 94
Total study hours: 150

Availability

Only available to students on programmes owned by The School of Engineering and Digital Arts

Method of assessment

100% Coursework

Indicative reading

Maya for Games: Modelling and Texturing Techniques with Maya and Mudbox, Michael Ingrassia, Focal press, ISBN-10: 0240810643, November 2008
Body Language: Advanced 3D Character Rigging, Eric Allen, Kelly L. Murdock, Jared Fong, Adam G. Sidwell, John Wiley & Sons; ISBN-10: 0470173874, May 2008

See the library reading list for this module (Canterbury)

Learning outcomes

1. Produce organic and inorganic CG models for various professional uses

These outcomes are related to the programme learning outcomes in the Computer Animation and Digital Visual Effects MSc curriculum maps as follows: A2, B1, B2, B4, C1 and C2.

Notes

  1. ECTS credits are recognised throughout the EU and allow you to transfer credit easily from one university to another.
  2. The named convenor is the convenor for the current academic session.
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