Virtual Reality - DIGM5090

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Module delivery information

Location Term Level1 Credits (ECTS)2 Current Convenor3 2022 to 2023
Spring Term 5 15 (7.5) Alexandra Covaci checkmark-circle


This module introduces you to the theory, principles and practice behind virtual reality. Indicative topics include: perception and action in virtual environments, presence and immersion concepts, 3D interaction techniques, virtual reality systems, human factors in virtual reality, design principles for virtual environments, application domains for virtual reality. Theory is followed by programming workshops where you will be introduced to different software development kits. You will apply the acquired theoretical and practical knowledge in building a substantial project.


Contact hours

Contact hours: 30
Private Study Hours: 120
Total Study Hours: 150

Method of assessment

Assessment of the module is 100% by coursework.

Indicative reading

Jerald, J. (2015). The VR book: Human-centered design for virtual reality. Morgan & Claypool.
Sherman, W. R., & Craig, A. B. (2018). Understanding virtual reality: Interface, application, and design. Morgan Kaufmann.
LaValle, S. (2016). Virtual reality

Learning outcomes

On successfully completing the module students will be able to:
8.1. Understand the basic concepts of Virtual Reality
8.2. Apply knowledge of the use of 3D models and Virtual Reality in the design of a Virtual Reality application using specific hardware and software tools
8.3. Understand the respective importance of technology and content in Virtual Reality systems
8.4. Conduct Human Factors assessment of Virtual Reality systems and analyse their impact on the user experience in virtual environments.

On successfully completing the module students will be able to:
9.1. Generate, analyse, present and interpret data
9.2. Use Information and Communications Technology
9.3. Apply their personal and interpersonal skills whilst working as a member of a team
9.4. Ability to communicate effectively using a variety of methods
9.5. Work in flexible, creative and independent ways and to think critically
9.6. Organise and manage time and resources within an individual project and a team project


  1. Credit level 5. Intermediate level module usually taken in Stage 2 of an undergraduate degree.
  2. ECTS credits are recognised throughout the EU and allow you to transfer credit easily from one university to another.
  3. The named convenor is the convenor for the current academic session.
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