This module introduces you to the theory, principles and practice behind virtual reality. Indicative topics include: perception and action in virtual environments, presence and immersion concepts, 3D interaction techniques, virtual reality systems, human factors in virtual reality, design principles for virtual environments, application domains for virtual reality. Theory is followed by programming workshops where you will be introduced to different software development kits. You will apply the acquired theoretical and practical knowledge in building a substantial project.
Contact hours: 30
Private Study Hours: 120
Total Study Hours: 150
Assessment of the module is 100% by coursework.
Jerald, J. (2015). The VR book: Human-centered design for virtual reality. Morgan & Claypool.
Sherman, W. R., & Craig, A. B. (2018). Understanding virtual reality: Interface, application, and design. Morgan Kaufmann.
LaValle, S. (2016). Virtual reality
On successfully completing the module students will be able to:
1.Understand the basic concepts of Virtual Reality
2. Apply knowledge of the use of 3D models and Virtual Reality in the design of a Virtual Reality application using specific hardware and software tools
3. Understand the respective importance of technology and content in Virtual Reality systems
4. Conduct Human Factors assessment of Virtual Reality systems and analyse their impact on the user experience in virtual environments.
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