Artificial Intelligence (AI) is increasingly successful in solving complex and key problems from self-driving cars and medicine to information retrieval and games. Recent advances exploit machine learning techniques where AI systems extract patterns from vast amounts of examples (big data) using large-scale computing infrastructure, such as the cloud. On the BSc Artificial Intelligence you will specialise in this rapidly evolving area of computer science.
On this degree you learn a combination of solid knowledge of computing technologies and programming skills with an in-depth understanding of the principles and practice of building AI systems. The programme is taught by experts in the area of AI and applied machine learning.
In the first year of the programme your learning is centred on computer science fundamentals and you share modules with students on our successful BSc Computer Science programme. In the second year you study core AI concepts and techniques. In your final year, you select a range of modules allowing you to focus on specific AI techniques and applications of your choice such as neural network, data mining, eHealth and semantic web.
On this degree, the specific focus is on the technical aspects of both computer science and artificial intelligence. You learn to code in several languages, starting with the Java programming language, which is widely used in industry across a range of applications including mobile devices, and Python, one of the most popular languages for scientific computing and data analysis.
Building on these programming skills, you learn the principles and techniques that underpin the algorithms and systems shaping our world today. These include artificial intelligence, computer security, network technology, software engineering, and human-computer interaction. You put these principles and techniques into practice to develop software in a variety of ways, from small-scale exercises to a major software project. There is a particular focus on understanding and building AI systems to solve real-world problems.
You can also gain experience in teaching with our Computing in the Classroom module. This gives you the opportunity to apply your knowledge in a school setting.
Many of our students choose to take a year in industry after the second year of the programme. This gives you work experience, a salary and the possibility of a job with the same company after graduation. You don’t have to make a decision before you enrol at Kent but certain conditions apply: for details, see Artificial Intelligence with a Year in Industry.
Facilities to support the study of Artificial Intelligence include The Shed, the School of Computing's Makerspace, which houses:
Students also have exclusive access to a computer room and common room, and we run a peer-mentoring scheme.
Artificial Intelligence students often take part in TinkerSoc, a student-run 'tinkering' society which meets in 'The Shed', our collaborative workspace. TinkerSoc welcomes all students who like making things.
Whether a member of TinkerSoc or not, you can spend time in The Shed, making, exploring and sharing. In this informal environment you can build physical devices for your coursework, as well as develop your own interests and hobbies.
The School of Computing also hosts events that you are welcome to attend. These include our successful seminar programme where guest speakers from academia and industry discuss current developments in the field. We also host the BCS local branch events on campus.
Our programmes are informed by a stakeholder panel of industry experts who give feedback on the skills that employers require from a modern workforce.
Our successful year in industry programmes have allowed us to build up excellent relationships with leading companies such as BAE Systems, Citigroup and The Walt Disney Company.
The University will consider applications from students offering a wide range of qualifications. All applications are assessed on an individual basis but some of our typical requirements are listed below. Students offering qualifications not listed are welcome to contact our Admissions Team for further advice. Please also see our general entry requirements.
Mathematics grade 4/C
The University welcomes applications from Access to Higher Education Diploma candidates for consideration. A typical offer may require you to obtain a proportion of Level 3 credits in relevant subjects at merit grade or above.
Distinction, Distinction, Distinction - Distinction, Distinction, Merit
30 points overall or 15 points at HL including Mathematics 5 at HL or SL, or Mathematics Studies 6 at SL
The University will consider applicants holding T level qualifications in subjects closely aligned to the course.
If you are an international student, visit our International Student website for further information about entry requirements for your country, including details of the International Foundation Programmes. Please note that international fee-paying students who require a Student visa cannot undertake a part-time programme due to visa restrictions.
Please note that meeting the typical offer/minimum requirement does not guarantee that you will receive an offer.
Please see our English language entry requirements web page.
Please note that if you do not meet our English language requirements, we offer a number of 'pre-sessional' courses in English for Academic Purposes. You attend these courses before starting your degree programme.
Duration: 3 years full-time
The course structure below gives a flavour of the modules and provides details of the content of this programme. This listing is based on the current curriculum and may change year to year in response to new curriculum developments and innovation.
This module provides an introduction to object-oriented software development. Software pervades many aspects of most professional fields and sciences, and an understanding of the development of software applications is useful as a basis for many disciplines. This module covers the development of simple software systems. Students will gain an understanding of the software development process, and learn to design and implement applications in a popular object-oriented programming language. Fundamentals of classes and objects are introduced and key features of class descriptions: constructors, methods and fields. Method implementation through assignment, selection control structures, iterative control structures and other statements is introduced. Collection objects are also covered and the availability of library classes as building blocks. Throughout the course, the quality of class design and the need for a professional approach to software development is emphasised and forms part of the assessment criteria.
Mathematical reasoning underpins many aspects of computer science and this module aims to provide the skills needed for other modules on the degree programme; we are not teaching mathematics for its own sake. Topics will include algebra, reasoning and proof, set theory, functions, statistics and computer arithmetic.
This module follows from CO322 and aims to provide students with more understanding of the theory behind the formal underpinnings of computing. It will build upon the abstract reasoning skills introduced in CO322. Matrices, vectors, differential calculus, probability and logic will be introduced.
This module provides an introduction to human-computer interaction. Fundamental aspects of human physiology and psychology are introduced and key features of interaction and common interaction styles delineated. A variety of analysis and design methods are introduced (e.g. GOMS. heuristic evaluation, user-centred and contextual design techniques). Throughout the course, the quality of design and the need for a professional, integrated and user-centred approach to interface development is emphasised. Rapid and low-fidelity prototyping feature as one aspect of this.
This module equips students with an understanding of how modern cloud-based applications work. Topics covered may include:
• A high-level view of cloud computing: the economies of scale, security issues, ethical concerns, the typical high-level architecture of a cloud-based application, types of available services (e.g., parallelization, data storage).
• Cloud infrastructure: command line interface; containers and virtual machines; parallelization (e.g., MapReduce, distributed graph processing); data storage (e.g., distributed file systems, distributed databases, distributed shared in-memory data structures).
• Cloud concepts: high-level races, transactions and sequential equivalence; classical distributed algorithms (e.g., election, global snapshot, consensus, distributed mutual exclusion); scheduling, fault-tolerance and reliability in the context of a particular parallelization technology (e.g., MapReduce).
• Operating system support: network services (e.g., TCP/IP, routing, reliable communication), virtualization services (e.g., virtual memory, containers)
Built on the foundation of object-oriented software development, this module provides an introduction software development for Artificial Intelligence (AI). In this module, students will gain an understanding of data analysis and statistics techniques, including summarising data, using measures of central tendency and dispersion, and effective graphical representations. Various probability models, including normal and binomial distributions, sampling and inference and predictive techniques are introduced.
Throughout the module, students will learn to embed data analysis and statistics concepts into a programming language which offers good support for AI (e.g., Python). Students will learn to use important AI-purposed libraries and tools, and apply these techniques to data loading, processing, manipulation and visualisation.
This module builds on the foundation of object-oriented design and implementation found in CO320 to provide both a broader and a deeper understanding of and facility with object-oriented program design and implementation. Reinforcement of foundational material is through its use in both understanding and working with a range of fundamental data structures and algorithms. More advanced features of object-orientation, such as interface inheritance, abstract classes, nested classes, functional abstractions and exceptions are covered. These allow an application-level view of design and implementation to be explored. Throughout the course, the quality of application design and the need for a professional approach to software development is emphasised.
Propositional & Predicate Logic, including proofs. Formal languages: finite automata, regular expressions, CFGs. Turing machines, decidability.
This module aims to strengthen the foundational programming-in-the-small abilities of students via a strong, practical, problem solving focus. Specific topics will include introductory algorithms, algorithm correctness, algorithm runtime, as well as big-O notation. Essential data structures and algorithmic programming skills will be covered, such as arrays, lists and trees, searching and sorting, recursion, and divide and conquer.
This module covers the basic principles of machine learning and the kinds of problems that can be solved by such techniques. You learn about the philosophy of AI, how knowledge is represented and algorithms to search state spaces. The module also provides an introduction to both machine learning and biologically inspired computation.
This module provides an introduction to the theory and practice of database systems. It extends the study of information systems in Stage 1 by focusing on the design, implementation and use of database systems. Topics include database management systems architecture, data modelling and database design, query languages, recent developments and future prospects.
Building scaleable web sites using client-side and and server-side frameworks (e.g. JQuery, CodeIgniter). Data transfer technologies, e.g. XML and JSON. Building highly interactive web sites using e.g. AJAX. Web services. Deploying applications and services to the web: servers, infrastructure services, and traffic and performance analysis. Web and application development for mobile devices.
This module aims to provide students with an understanding of the fundamental components (hardware and software) of a typical computer system, and how they collaborate to execute software programs. The module provides a compressive overview from the lowest level of abstractions in hardware to the highest level of abstractions of modern programming languages. For example, they will see logic circuits, machine language, programming language implementations, high-level languages, and applications. This material provides a general understanding of computers, and it will also prepare students to develop software considering the system perspective, e.g. cost of abstraction and performance implications
The module studies team-based Agile software development in detail and places it in a wider software development context.
Topics covered include
• Concepts, principles, practice and philosophy of an Agile approach to software development, contrasting with more structured approaches.
• Collaboration: programmer collaboration, team values, customer involvement, project management, standards and reporting.
• Planning: release and sprint planning, risk assessment, user stories and resource estimating
• Development practices: incremental requirements, test-driven development, refactoring, scrum, code review, quality assurance, continuous integration.
• Tools: IDEs, version control, automated code quality evaluation, issue tracking.
• Ethics, Intellectual property, codes of conduct and professional responsibility.
Students are presented during lectures with advanced Artificial Intelligence/Machine Learning techniques (such as GAs, SVM, deep learning ,Q-Learning/Deep Q-learning, Ensembles, stochastic gradient decent, neuroevolution), including aspects of implementation, hyper parameter tuning, scalability and parallelism.
Lectures will be complemented by weekly classes, where students can consolidate their learning and apply these techniques in practice to solve small-scale problems. Learning will be evaluated by means of practical exercises and tests. The new material, together with the material in COMP3590 and COMP5560, would form the basis for the implementation of an AI project, where students would apply these techniques to a medium-scale practical problem.
In this module you learn what is meant by neural networks and how to explain the mathematical equations that underlie them. You also build neural networks using state of the art simulation technology and apply these networks to the solution of problems. In addition, the module discusses examples of computation applied to neurobiology and cognitive psychology.
This module is designed to provide students across the university with access to knowledge, skill development and training in the field of entrepreneurship with a special emphasis on developing a business plan in order to exploit identified opportunities. Hence, the module will be of value for students who aspire to establishing their own business and/or introducing innovation through new product, service, process, project or business development in an established organisation. The module complements students' final year projects in Computing, Law, Biosciences, Electronics, Multimedia, and Drama etc.
There is an increasing use of nature-inspired computational techniques in computer science. These include the use of biology as a source of inspiration for solving computational problems, such as developments in evolutionary algorithms and swarm intelligence. It is therefore proposed to allow students the opportunity to become exposed to these types of methods for use in their late careers.
"Indicative topics include:
• Resource Description Framework (RDF) & RDF Schema:
• Information representation and knowledge exchange on the web
o Applications of RDF
• RDF Query and Inference Languages (e.g. SPARQL etc.)
• Web Ontology Language (OWL):
o Publishing and sharing of ontologies
• Knowledge management
Students will spend one half-day per week for ten weeks in a school with a nominated teacher. They will observe sessions taught by their designated teacher and possibly other teachers. Later they will act somewhat in the role of a teaching assistant, by helping individual pupils who are having difficulties or by working with small groups. They may take 'hotspots': brief sessions with the whole class where they explain a technical topic or talk about aspects of university life. They must keep a weekly log of their activities. Each student must also devise a special project in consultation with the teacher and with the module convener. They must then implement and evaluate the project.
The following is indicative of topics/themes this module will include:
• An overview of basic concepts related to Computational Intelligence (CI) techniques, such as heuristic search and optimisation
• Presentation of different CI algorithms, such as hill climbing, simulated annealing, genetic algorithms and genetic programming
• An overview of basic concepts related to real-world problems related to business, economics and finance, such as financial forecasting, automated bargaining, portfolio
optimisation, and timetabling
• The use of Computational Intelligence techniques to solve real-world problems
• Computational Intelligence decision support systems and software wind tunnels for testing new markets and strategies.
The module will cover a mixture of theoretical and practical topics in the area of the Internet of Things (IoT), that is, the use of Internet technologies to access and interact with objects in the physical world. This will include coverage of the range of sensor and actuator devices available, ways in which they communicate and compute, methods for getting information to and from IoT-enabled devices, and ways of visualising and processing data gained from the IoT. A practical component will consist of building the hardware and software for a sensor network and a system to collect, process and visualise data from that network.
The module aim is to give students an overview and understanding of key theoretical, practical and philosophical research and issues around computational creativity, and to give them practical experience in writing and evaluating creative software.
The following is an indicative list of topics that may be covered:
• Introduction to computational creativity
• Examples of computational creativity software e.g. musical systems, artistic systems, linguistic systems, proof generator systems, systems for 2D and 3D design.
• Evaluation of computational creativity systems (both of the quality and the creativity of systems)
• Philosophical issues concerning creativity in computers
• Comparison of computer creativity to human creativity
• Collaborative creativity between humans and computers
• Overview of recent research directions/results in computational creativity
• Practical experience in writing creative software.
This module is aimed at introducing the principles of concurrency theory (1, 2, 3) and demonstrating how these can be applied to design and implement distributed applications (4). Advanced concepts of Web services will be studied and placed in the perspective of these principles (5, 6).
The following is an indicative list of topics:
• Message passing primitives for concurrency: synchronous versus asynchronous message passing, the actor model.
• Reasoning on processes: temporal logic, safety and liveness properties, bisimulation.
• Channel passing and mobility.
• Design and implementation of application–level protocols.
• Web services: from stateless services to distributed business processes (also known as service orchestrations).
• Transaction protocols on the Web: two-phase commit, long running transactions.
This module will provide the student with an understanding of basic principles of signals; introduce digitisation methods such as sampling, quantisation and coding; describe and apply signal analysis techniques, such as segmentation, noise reduction, filtering, spectral analysis, feature extraction and classification (including recognition and decision making) to solve practical signal analysis problems using Matlab.
An overview of basic concepts related to eHealth and a perspective on current HIT (Health Information Technology) and innovation. Review of current healthcare related IT systems. The use of information technology for handling clinical data, health systems. Data representation and knowledge management. Security and privacy. Ethics and legal requirements of eHealth systems. Clinical decision support systems. TeleHealth tools for remote diagnosis, monitoring, and disease management. Delivery and monitoring platforms for both hospitals and home environment. Innovation in eHealth systems leading to start-up companies.
This module explores a range of different data mining and knowledge discovery techniques and algorithms. You learn about the strengths and weaknesses of different techniques and how to choose the most appropriate for any particular task. You use a data mining tool, and learn to evaluate the quality of discovered knowledge.
This module is concerned with a range of topics in video game design and development, including game physics, AI, level design, player behaviour, game rules and mechanics, as well as user interfaces. This module introduces students to game development using industry-standard software tools.
The module introduces fundamental techniques employed in image processing and pattern recognition providing an understanding of how practical pattern recognition systems may be developed able to address the inherent difficulties present in real world situations. The material is augmented with a study of biometric and security applications looking at the specific techniques employed to recognise biometric samples.
This module introduces the theory and practice of employing computers as the control and organisational centre of an electronic or mechanical system, and examines issues related to time critical systems. It also provides exposure to practical embedded systems design through practical work, with one assignment exploring the ideas of real-time operating systems introduced in the lectures and a second using a microcomputer programmed in 'C' to control the ignition timing of a simulated petrol engine.
The module will study some of the major works in the history of modern philosophy of cognitive science and artificial intelligence. An indicative list of topics is: The Turing test; the Chinese Room argument; the frame problem; connectionism; extended and embodied cognition; artificial consciousness. The approach will be philosophical and critical, and will involve the close reading of texts. Students will be expected to engage critically with the works being studied and to formulate and argue for their own views on the issues covered.
The 2022/23 annual tuition fees for this course are:
For details of when and how to pay fees and charges, please see our Student Finance Guide.
For students continuing on this programme, fees will increase year on year by no more than RPI + 3% in each academic year of study except where regulated.*
The University will assess your fee status as part of the application process. If you are uncertain about your fee status you may wish to seek advice from UKCISA before applying.
Within the School of Computing are authors of widely used computing textbooks. Programmes are taught by leading researchers who are experts in their fields.
Teaching is based on lectures, with practical classes and seminars, but we are also introducing more innovative ways of teaching, such as virtual learning environments and work-based tuition. Work includes group projects, case studies and computer simulations, with a large-scale project of your own choice in the final year.
Each stage comprises eight modules. Most modules run for a single 12-week term. Each module has two lectures and one to two hours of classes, usually making 14 formal contact hours per week and eight hours of 'homework club' drop-in sessions each term.
We provide excellent support for you throughout your time at Kent. This includes access to web-based information systems, podcasts and web forums for students who can benefit from extra help. We use innovative teaching methodologies, including BlueJ and LEGO© Mindstorms for teaching programming.
Our staff have written internationally acclaimed textbooks for learning programming, which have been translated into eight languages and are used worldwide.
Assessment is by a combination of coursework and end-of-year examination and details are shown in the module outlines on the web. Project modules are assessed wholly by coursework.
The marks from stage one do not go towards your final degree grade, but you must pass to continue to stage two.
Most stage two modules are assessed by coursework and end-of-year examination. Marks from stage two count towards your degree result.
Most stage three modules are assessed by a combination of coursework and end-of-year examination. Projects are assessed by your contribution to the final project, the final report, and oral presentation and viva examination. Marks from stage three count towards your degree result.
In stage three your project counts for 25% of the year's marks.
For a student studying full time, each academic year of the programme will comprise 1200 learning hours which include both direct contact hours and private study hours. The precise breakdown of hours will be subject dependent and will vary according to modules. Please refer to the individual module details under Course Structure.
Methods of assessment will vary according to subject specialism and individual modules. Please refer to the individual module details under Course Structure.
The programme aims to:
You gain knowledge and understanding of:
You gain intellectual skills in:
You gain subject-specific skills in:
You gain transferable skills in:
Graduates who have both IT knowledge and business skills can expect excellent career prospects. Our graduates have gone on to work in:
Recent graduates have gone on to develop successful careers at leading companies such as:
The University has a friendly Careers and Employability Service, which can give you advice on how to:
You can also gain teaching experience by taking the Computing in the Classroom module.
You graduate with a solid grounding in the fundamentals of computer science and artificial intelligence and a range of professional skills, including:
To help you appeal to employers, you also learn key transferable skills that are essential for all graduates. These include the ability to:
You can also gain extra skills by signing up for one of our Kent Extra activities, such as learning a language or volunteering.
This course page is for the 2022/23 academic year. Please visit the current online prospectus for a list of undergraduate courses we offer.
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