EL532 - VIRTUAL WORLDS AND 3D MODELLING (2 unit module)
This module takes students through every stage of 3D production, using a single fully featured "client" brief, starting with storyboards, design, progressing through modelling, texturing, file referencing, rigging, animation, simulation, effects, lighting, rendering, in a close simulation of a professional animation pipeline, resulting in a practical understanding of the entire process.
Production design Storyboarding Outline rendering Animatics
Polygonal and Nurbs UV mapping Texture and image maps with PSD files Character rigging
Lattices and deformers
Pre-viz - Preview animation
Fur and hair
Rigid body Dynamics Particle Dynamics Expressions - Max script
Character performance animation
Fog and volume lights Scanline rendering Mental Ray rendering Compositing shots Final movie formats
A digital collection of rendered 3D stills and movie files covering a wide range of practical 3D solutions to 3D computer animation problems.
16 contact hours
Total student workload 150 hours
Only available to students on programmes owned by The School of Engineering and Digital Arts
Method of assessment
An understanding of the tools and pipeline involved in 3D production for films, architectural, medical and games purposes and successfully be able to produce such a structure in their own individual and group work.
An appreciation of the main constraining conditions that affect computer based 3D animation in an industrial pipeline situation.
An ability to communicate specific ideas and direct viewers attention in the production of sequences involving 3D models and animation by successfully completing them in a structured manner.
An appreciation of the technical, aesthetic and commercial parameters that produce professional 3D animation.
An ability to present work effectively in showreel form.