Virtual Environment Design - DIGM3260

Looking for a different module?

Module delivery information

Location Term Level1 Credits (ECTS)2 Current Convenor3 2024 to 2025
Canterbury
Spring Term 4 15 (7.5) Blaine Epsley checkmark-circle

Overview

This module introduces you to the theory, principles and practice behind designing Virtual Environments and enables you to create a real-time application demonstrating the acquired core skills. The module will cover specific production skills needed for the development of assets for various applications, programming concepts for navigating and interacting in Virtual Environments, AI, user interfaces. Theory is followed by practical workshops in different aspects of Virtual Environment design, culminating in project.

Details

Contact hours

Contact hours: 30
Private Study Hours: 120
Total Study Hours: 150

Method of assessment

100% coursework.

Indicative reading

Hocking, J. (2019). Unity in action. Chicago
Okita, A. (2014). Learning C# programming with Unity 3D. CRC Press.
Jacobsen, J., Schlenker, T., & Edwards, L. (2012). Implementing a digital asset management system: for animation, computer games, and web development. CRC Press.
Buttfield-Addison, P., Manning, J., & Nugent, T. (2019). Unity Game Development Cookbook: Essentials for Every Game. O'Reilly Media. Chicago

Learning outcomes

The intended subject specific learning outcomes. On successfully completing the module students will be able to:
1 Understand basic concepts related to developing real-time applications such as asset management and level design
2 Make creative use of visual media to express complex information
3 Develop technical skills in real-time 3D development platforms scripting
4 Understand and apply principles of virtual environments design workflow to the production of a real-time application.

The intended generic learning outcomes. On successfully completing the module students will be able to:
1. Use Information and Communication Technologies
2 Present and communicate their creative and technical work in a timely manner
3. Work in flexible, creative and independent ways and to think critically

Notes

  1. Credit level 4. Certificate level module usually taken in the first stage of an undergraduate degree.
  2. ECTS credits are recognised throughout the EU and allow you to transfer credit easily from one university to another.
  3. The named convenor is the convenor for the current academic session.
Back to top

University of Kent makes every effort to ensure that module information is accurate for the relevant academic session and to provide educational services as described. However, courses, services and other matters may be subject to change. Please read our full disclaimer.