Computer graphics and animation are important for a variety of technical and artistic applications including web design, HCI and GUI development, games and simulations, digital photography and cinema, medical and scientific visualization, etc. This module introduces the subject from the perspective of computing. You will learn about technologies and techniques for modelling, manipulating, capturing, displaying and storing visual scenes, digital images, animations and video. You will also gain practical experience of 3D modelling tools.
This module appears in the following module collections.
Total contact hours: 30
Private study hours: 120
Total study hours: 150
Method of assessment
Modelling with Blender (44%)
Computer Graphics Quiz 2%
Computer Animation Quiz 2%
Digital Imaging Quiz 2%
2 hour unseen written examination (50%)
Computer Graphics with OpenGL (Fourth Edition, International Edition), Donald Hearn, M. Pauline Baker and Warren Carithers, Pearson Education, 2010
Computer Animation: Algorithms and Techniques (Third Edition), Richard Parent, Morgan Kaufmann, 2013
The Complete Guide to Blender Graphics: Computer Modeling and Animation (4th Edition), John M. Blain, CRC Press, 2017
See the library reading list for this module (Canterbury)
Demonstrate a broad and systematic understanding of computer graphics, animation and digital imaging from the perspective of computing, including an appreciation of technical and artistic applications;
Demonstrate familiarity with a range of technologies, techniques and algorithms for the acquisition, generation, manipulation, presentation, storage and communication of various kinds of visual data;
Apply this knowledge, including procedural techniques, through the use of 3D modelling tools.
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