EL831 (EENG8310) - Digital Visual Art Set - up
Particle tool and particle emitters, cycle emission, volume emitters, force fields, lifespan, constraints, adding springs, soft-body dynamics, active and passive rigid bodies, setting static and dynamic friction, damping, mass, bounciness, caching, rendering in software hardware and Mentalray.
2d and 3d fluid containers, emitting fluids from objects and curves, colliding
fluids with objects, explosions, creating atmospheric systems, realistic fire, explosion and smoke effects, interacting fluids with particles, combustible fluids.
nParticle, nConstraint, nSolver, cloth collision, collision layer, wind and gravity, nCache.
Students are required to assemble a portfolio contains various dynamic instances created, simulated and rendered using Maya tools.
This module appears in:
Total contact hours: 56
Private study hours: 94
Total study hours: 150
Method of assessment
1. Have a fundamental knowledge of Maya's particle dynamic system;
2. Be able to create effects such as rain, steam, crowd, populated city and etc using Maya's particle system at low cost of rendering and simulating power;
3. Have a knowledge of Maya's Fluid effects and nCloth;
4. Be able to create realistic effects such as fire, explosion, smoke as well as soft and interactive material such as cloth, rubber or deforming metal.