Video Games Development - DIGM6450

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Module delivery information

Location Term Level1 Credits (ECTS)2 Current Convenor3 2024 to 2025
Canterbury
Autumn Term 6 30 (15) Rocio von Jungenfeld checkmark-circle

Overview

This module introduces you to the principles and practice of video game design and development. Indicative topics include: game physics, AI, level design, player behaviour and cognition, game rules and mechanics, user interfaces, novel sensor devices, as well as programming concepts for gaming. Theory is followed by practical workshops in game development, culminating in a substantial project.

Details

Contact hours

Total contact hours: 60
Private study hours:240
Total hours: 300

Method of assessment

Workshop (viva) – 8% – 16 hours
Workshop (game) – 12% – 24 hours
Final project (viva) – 24% – 48 hours
Final project (game) – 56% – 112 hours

Indicative reading

Lintrami, T (2017) Unity 2017 Game Development Essentials - Third Edition, Packt Publishing
Thorn A (2017) Mastering Unity 2017 Game Development with C# - Second Edition: Create professional games with solid gameplay features and professional-grade workflow, Packt Publishing
Salen K. and Zimmerman E. (2003) Rules of Play: Game Design Fundamentals. MIT Press
Crawford, C (1984) The Art of Computer Game Design

Learning outcomes

On successfully completing the module students will be able to:
1 Demonstrate a thorough understanding of game design theory and creative practice in the field of computer game development
2 Understand and apply principles of computer game design workflow to the production of a game
3 Critically analyse technical and usability issues associated with games design and development

Notes

  1. Credit level 6. Higher level module usually taken in Stage 3 of an undergraduate degree.
  2. ECTS credits are recognised throughout the EU and allow you to transfer credit easily from one university to another.
  3. The named convenor is the convenor for the current academic session.
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