Video Games Development - DIGM6450

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Module delivery information

Location Term Level1 Credits (ECTS)2 Current Convenor3 2022 to 2023
Autumn Term 6 30 (15) Rocio von Jungenfeld checkmark-circle


This module introduces you to the principles and practice of video game design and development. Indicative topics include: game physics, AI, level design, player behaviour and cognition, game rules and mechanics, user interfaces, novel sensor devices, as well as programming concepts for gaming. Theory is followed by practical workshops in game development, culminating in a substantial project.


Contact hours

Total contact hours: 60
Private study hours:240
Total hours: 300

Method of assessment

Workshop exercises (20%) – mini game development
Video game design and development (60%) – a fully functioning game prototype, 180 hours workload
Video presentation (20%) – a short video on game design reflection

Indicative reading

Lintrami, T (2017) Unity 2017 Game Development Essentials - Third Edition, Packt Publishing
Thorn A (2017) Mastering Unity 2017 Game Development with C# - Second Edition: Create professional games with solid gameplay features and professional-grade workflow, Packt Publishing
Salen K. and Zimmerman E. (2003) Rules of Play: Game Design Fundamentals. MIT Press
Crawford, C (1984) The Art of Computer Game Design

Learning outcomes

On successfully completing the module students will be able to:
1 Demonstrate a thorough understanding of game design theory and creative practice in the field of computer game development
2 Understand and apply principles of computer game design workflow to the production of a game
3 Critically analyse technical and usability issues associated with games design and development


  1. Credit level 6. Higher level module usually taken in Stage 3 of an undergraduate degree.
  2. ECTS credits are recognised throughout the EU and allow you to transfer credit easily from one university to another.
  3. The named convenor is the convenor for the current academic session.
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