EENG3130 (EL313) – Introduction to Programming
OverviewThis module is concerned with a range of topics in video game design and development, including game physics, AI, level design, player behaviour, game rules and mechanics, as well as user interfaces. This module introduces students to game development using industry-standard software tools.
This module appears in:
52 Contact hours
98 hour private study
Total student workload 150 hours
Method of assessment
(20%) Workshop exercises – mini game development
(60%) Video game design and development – a fully functioning game prototype
(20%) Video presentation – a short video on game design reflection
1. Demonstrate a thorough understanding of game design theory and creative practice in the field of computer game development
2. Understand and apply principles of computer game design workflow to the production of a game
3. Critically analyse technical and usability issues associated with games design and development.