Videogames Design - EL639

Location Term Level Credits (ECTS) Current Convenor 2017-18 2018-19
Canterbury Autumn
View Timetable
6 15 (7.5)


EL313 – Introduction to Programming





Lecture Syllabus

3D worlds
Scripting Objects
Player behaviours and interactions
Game rules and mechanics
Game physics
User interfaces
Level Design
Advanced topics


Workshop exercises (30%)
Workshop exercises will be assessed in the lab.

Video game design and development (60%)
Design and development of a video game based on student's selected topic and theme. Team-based.

Video presentation (10%)
Creation of a video showcasing the video games and reflection of the design and development process. Team-based


This module appears in:

Contact hours

Contact hours 52, comprising of:
Lectures 10 hours
Project supervision 20 hours
Workshops 20 hours
Presentation 2 hours


Only available to students on programmes owned by The School of Engineering and Digital Arts

Method of assessment

100% Coursework
60% Game
30% Workshops
10% Presentation

Preliminary reading


See the library reading list for this module (Canterbury)

See the library reading list for this module (Medway)

Learning outcomes

Understanding of technical, creative and usability issues associated with games design and development.
Ability to employ design principles in a practical game design project.
Development of game design skills using appropriate game making tools.

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