Video Games Development - EL639

Location Term Level Credits (ECTS) Current Convenor 2018-19
Canterbury
(version 2)
Autumn
View Timetable
6 15 (7.5)

Pre-requisites

EENG3130 (EL313) – Introduction to Programming

Restrictions

None

2018-19

Overview

This module is concerned with a range of topics in video game design and development, including game physics, AI, level design, player behaviour, game rules and mechanics, as well as user interfaces. This module introduces students to game development using industry-standard software tools.

Details

This module appears in:


Contact hours

52 Contact hours
98 hour private study
Total student workload 150 hours

Method of assessment

(20%) Workshop exercises – mini game development
(60%) Video game design and development – a fully functioning game prototype
(20%) Video presentation – a short video on game design reflection

Indicative reading

See http://readinglists.kent.ac.uk

See the library reading list for this module (Canterbury)

See the library reading list for this module (Medway)

Learning outcomes

1. Demonstrate a thorough understanding of game design theory and creative practice in the field of computer game development
2. Understand and apply principles of computer game design workflow to the production of a game
3. Critically analyse technical and usability issues associated with games design and development.

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