Creativity in Interactive and Tangible Media - EL542

Location Term Level Credits (ECTS) Current Convenor 2017-18 2018-19
Canterbury Summer
View Timetable
5 15 (7.5) DR CS Ang

Pre-requisites

Prerequisite: EL313 - Introduction to Programming

Restrictions

None

2017-18

Overview

Why interactive and tangible media
Processing motion
Tangible user interfaces
Creativity with curves
Mixed reality
Web and wireless communication
Gestures
Sensing environment
Advanced topics

Details

Contact hours

Contact hours 29 consisting of:
Lectures 9 hours
Workshops 18 hours
Presentation 2 hours
The total student workload will be 150 hours

Availability

Only available to students on programmes owned by The School of Engineering and Digital Arts

Method of assessment

100% coursework.

Preliminary reading

See the library reading list for this module (Canterbury)

See the library reading list for this module (Medway)

Learning outcomes

1. Be able to develop an original idea on a given theme, research it and visualise it in interactive form
2. Be able to evaluate critically a wide range of interactive methods, visual styles, and choose the best suited to the intention of a particular topic
3. Be able to implement and develop interactive systems through visual display and tangible interface
4. Be able to use appropriate software tools to create professional interactive tangible media
5. Have a full understanding and appreciation of future media technologies

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