Tangible Media - EL542

Location Term Level Credits (ECTS) Current Convenor 2019-20
(version 2)
View Timetable
5 15 (7.5)


Prerequisite: EENG3130 - Introduction to Programming





This undergraduate module introduces the practical techniques for creating interactive visual display using Processing, a Java-based IDE. We will also develop interesting tangible interfaces using Arduino IDE, with a range of sensors and actuators. Students will learn to manipulate images, create realistic motions, use motion sensing and speech recognition, in a series of lectures and workshops.


Contact hours

Total contact hours: 29
Private study hours: 121
Total study hours: 150

Method of assessment

Main assessment methods
Workshop exercises 20%
Project and video presentation 70%
Class quiz 10%

Indicative reading

See the library reading list for this module (Canterbury)

Learning outcomes

1. Develop an original idea on a given theme, research it and visualise it in interactive form
2. Evaluate critically a wide range of interactive methods, visual styles, and choose the best suited to the intention of a particular topic
3. Implement and develop interactive systems through visual display and tangible interface
4. Use appropriate software tools to create professional interactive tangible media
5. Have a full understanding and appreciation of future media technologies

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