OverviewINTRODUCTION TO 3D MODELLING & ANIMATION SOFTWARE
Modelling tools & interface navigation
Modelling techniques (i.e. polygons / NURBS)
Material creation and editing basics - application & texture preparation
UV co-ordinate mapping
Introduction to Ray-tracing basics
Introduction to cameras, lights & rendering
Shadow manipulation & colouring
Introduction to animation
Rendering - optimising a scene
Photo manipulation and texture creation in Adobe Photoshop
INTRODUCTION TO COMPOSITING SOFTWARE
Using the interface; alpha channels
Filters, masks, multiple layers, colour correction tools
20 Contact Hours
The total student workload will be 150 hours.
Only available to students on programmes owned by The School of Engineering and Digital Arts
Method of assessment
30% Camera and light matching
70% Integrated CG Model.
(a) Create 3D models using polygons and NURBs using 3D modelling software
(b) Texture, light and render 3D models using appropriate software.
(c) Composite a 3D model into a photograph using compositing software.