Digital Effects - EL340

Location Term Level Credits (ECTS) Current Convenor 2017-18 2018-19
Canterbury Spring
View Timetable
4 15 (7.5) MS A Bobrowicz

Pre-requisites

None

Restrictions

None

2017-18

Overview

INTRODUCTION TO 3D MODELLING & ANIMATION SOFTWARE
Modelling tools & interface navigation
Reference images
Modelling techniques (i.e. polygons / NURBS)
Material creation and editing basics - application & texture preparation
UV co-ordinate mapping
Procedural textures
Introduction to Ray-tracing basics
Introduction to cameras, lights & rendering
Shadow manipulation & colouring
Introduction to animation
Rendering - optimising a scene
Photo manipulation and texture creation in Adobe Photoshop

INTRODUCTION TO COMPOSITING SOFTWARE
Using the interface; alpha channels
Filters, masks, multiple layers, colour correction tools

Details

Contact hours

20 Contact Hours
The total student workload will be 150 hours.

Availability

Only available to students on programmes owned by The School of Engineering and Digital Arts

Method of assessment

100% Coursework
30% Camera and light matching
70% Integrated CG Model.

Preliminary reading

See http://readinglists.kent.ac.uk

See the library reading list for this module (Canterbury)

See the library reading list for this module (Medway)

Learning outcomes

(a) Create 3D models using polygons and NURBs using 3D modelling software
(b) Texture, light and render 3D models using appropriate software.
(c) Composite a 3D model into a photograph using compositing software.

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