Games for Economics and Business - EC546

Location Term Level Credits (ECTS) Current Convenor 2017-18 2018-19
Canterbury Spring
View Timetable
6 15 (7.5) DR ME Piracha

Pre-requisites

EC500 Microeconomics and EC502 Macroeconomics

Restrictions

None

2017-18

Overview

The growing use of game theory by economists suggests that a professional economic education is incomplete without a firm understanding of this new tool. The module aims to introduce you to a topical and important research area of microeconomic analysis, to develop your skills in setting up and solving games that arise in business and economics, and to enable you to apply game theory to different areas of economics and business.

Details

This module appears in:


Contact hours

10 lectures
6 seminars

Method of assessment

20% In Course Test (2 x10%)
80% Examination (2 hours)

Preliminary reading

P Dutta, Strategies and Games: Theories and Practice, MIT Press, 1999
A Dixit and S Skeath, Games of Strategy (2nd ed), W W Norton, 2004
R Gardner, Games for Business and Economics, Wiley, 1995
R Gibbons, A Primer in Game Theory, Harvester Wheatsheaf, 1992
H S Bierman and L Fernandez, Game Theory with Economic Applications, Addison-Wesley, 1995

See the library reading list for this module (Canterbury)

See the library reading list for this module (Medway)

Learning outcomes

The module will
• provide you with the ability to use game theory as a tool of economic analysis
• enable you to understand and appreciate the implications of informational problems that arise in everyday economic situations
• improve your problem-solving ability, as well as your ability to present, both verbally and in writing, economic arguments.

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