Computer Interaction and User Experience - COMP5820

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Module delivery information

Location Term Level1 Credits (ECTS)2 Current Convenor3 2024 to 2025
Canterbury
Autumn Term 5 15 (7.5) Kemi Ademoye checkmark-circle

Overview

This module provides an introduction to human-computer interaction, user experience and a range of UX practices (UX - user experience - the study and practice of how people, individually and in groups, experience technologies and other artefacts, and interact with and through them.)
Fundamental aspects of human physiology and psychology are introduced and key features of interaction and common interaction styles delineated. A variety of design methods and UX practices are introduced (e.g. task-based usability testing, think-aloud protocols, first-use experiences, eye-tracking and post-session questionnaires). Throughout the course, the need for a professional, integrated and user-centred approach to interface development and evaluation is emphasised: rapid and low-fidelity prototyping feature as one aspect of this.

Details

Contact hours

Total contact hours: 32
Private study hours: 118
Total study hours: 150

Method of assessment

Main assessment methods
50% Examination and 50% Coursework

Reassessment methods
Like for like.

Indicative reading

Krug, S. Don't Make Me Think!: A Common Sense Approach to Web Usability, New Riders, 2005
Preece, J., Sharp, H., Rogers, Y. Interaction Design, Wiley, 4th Edition 2015
Saffer, D. Designing for Interaction: Creating Innovative Applications and Devices, New Riders, 2009

See the library reading list for this module (Canterbury)

Learning outcomes

The intended subject specific learning outcomes.
On successfully completing the module students will be able to:
1 Understand the underlying concepts and principles associated with Human Computer Interaction methods and techniques and be able to use these to identify issues of communication between computers and people;
2 Understand how to identify and analyse interaction strengths and weaknesses;
3 Select and deploy appropriate usability tests to evaluate user experience

The intended generic learning outcomes.
On successfully completing the module students will be able to:
1 Demonstrate comprehension of the trade-offs involved in design-choices.
2 Make effective use of IT facilities for solving problems.
3 Develop skills of working and communicating in a group
4 Be able to manage their own learning and development, through self-directed study and working on continuous assessment.

Notes

  1. Credit level 5. Intermediate level module usually taken in Stage 2 of an undergraduate degree.
  2. ECTS credits are recognised throughout the EU and allow you to transfer credit easily from one university to another.
  3. The named convenor is the convenor for the current academic session.
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