Module delivery information

Location Term Level1 Credits (ECTS)2 Current Convenor3 2022 to 2023
Spring Term 4 15 (7.5) Paul Fretwell checkmark-circle


The purpose of this module is to make students aware of the technological resources used in contemporary music events, how to use these resources effectively and creatively, and how to ensure good practice with regards to health and safety. Students will be introduced to standard technological set ups for a variety of venues during lectures, with opportunities to gain practical experience during workshops. Two extended workshops will allow time for setting up and derigging more complex systems, with time for critical evaluation and experiment. Student will work in small groups to develop a live sound project, which they will present in the summer term.


Contact hours

Total Contact Hours: 24
Private Study Hours: 126
Total Study Hours: 150

Method of assessment

Main Assessment Methods

Health and Safety In-Course Test (45 minutes) – 20%
Live Sound Project and Report (1,000 words) – 80%

Reassessment Methods
- Like-for-like

Indicative reading

Indicative Reading List:

Gibson, B. (2011). The Ultimate Live Sound Operator's Handbook. Hal Leonard Corporation.
GB Health and Safety Executive (2002). The Event Safety Guide: A Guide to Health, Safety and Welfare at Music and Similar Events, 2nd Edition, Sudbury: HSE Books.
Hannam, C. (2004). Health and Safety Management in the Live Music and Events Industry, Great Shelford: Entertainment Technology.
Soutar, C. (2005). Staging Events: A Practical Guide, Ramsbury: Crowood.
Stark, S. H. (2005). Live Sound Reinforcement. Cengage Learning.
Van Beek, M. (2000). A Practical Guide to Health and Safety in the Entertainment Industry. Royston: Entertainment Technology Press.

See the library reading list for this module (Medway)

Learning outcomes

The intended subject specific learning outcomes.
On successfully completing the module students will be able to:

1 Understand the creative potential of a range of sound and performance technologies commonly used by musicians;
2 Set up and operate sound systems safely and efficiently for indoor and outdoor use;
3 Demonstrate an awareness of strategies to improve sound quality for live music events;
4 Understand the practical needs of running and managing sound technology for a performance, including planning, logistics, set-up, sound checks, dealing with technical
problems and de-rigging.

The intended generic learning outcomes.
On successfully completing the module students will be able to:
1 Work effectively as part of a group, utilising interpersonal skills of communication, planning and evaluative interaction;
2 Demonstrate an ability to solve problems by applying knowledge from previous experiences;
3 Prioritise tasks and work efficiently on a project over a period of time.


  1. Credit level 4. Certificate level module usually taken in the first stage of an undergraduate degree.
  2. ECTS credits are recognised throughout the EU and allow you to transfer credit easily from one university to another.
  3. The named convenor is the convenor for the current academic session.
Back to top

University of Kent makes every effort to ensure that module information is accurate for the relevant academic session and to provide educational services as described. However, courses, services and other matters may be subject to change. Please read our full disclaimer.