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Chee Siang (Jim) Ang

Professor of Human-Computer Interaction
Telephone
+44 (0)1227 827783
 Chee Siang (Jim) Ang

About

Chee Siang Ang (also known as Jim Ang) is Professor of Human-Computer Interaction in the School of Computing, University of Kent. Before joining Kent, he was a research fellow at the Centre for Human-Computer Interaction Design , City University London, where he completed my PhD in the area of social gaming.

His main research interest lies in the general area of HCI (Human-Computer Interaction) with an emphasis on digital health. Specific areas include:

  • Game and immersive technologies.
  • Smart sensing.

Research interests

Jim Ang is involved in multidisciplinary research in digital health. His research approach is centred around co-design of healthcare systems to achieve real-world impacts through an in-depth understanding of stakeholders and healthcare organisational contexts. Currently, his research focuses on designing, developing and deploying digital technologies, such as virtual/augmented reality, sensing technologies integrated with machine learning in real-world settings to improve the quality of healthcare and ultimately to improve human wellbeing.

Game and Immersive Tech

Computers applications today are not restricted to conventional 2D displays, but can be in forms of 3D immersive visualisation and augmented information embedded in the physical world. Traditionally, this new form of computing has mostly been found in entertainment applications such as games but is increasingly making an impact in other more “serious” application domains such as training and healthcare. Jim works with psychologists and psychiatrists looking into how virtual reality (VR) and gaming technologies can be used in assessment and interventions in (mental) health, including anxiety disorder training, eating disorder therapy, pain management and emotion detection with VR eye-tracking.

Smart Sensing

Jim collaborates closely with researchers in electronic and mechanical engineering to develop integrated hardware and software online systems with an aim to solve people’s and societal problems through smart technology. For instance, he has developed a tangible interface using RFID tag on day-to-day objects that allows people with dementia to immerse in a 3D virtual world for reminiscence. He has worked on projects designing and developing low-cost monitoring devices using skin-like sensors and 3D visualisation for biofeedback for dysphagia therapy, ocular disorder therapy, as well as brain-computer interaction for wheelchair control.

Teaching

Jim teaches video game development and computational creativity (designing computer systems which can be perceived as being creative). In the past he has also though Machine Learning, Tangible Media (designing tangible user interfaces), Human-Computer Interaction, and Research Methods.

Supervision

Jim is currently supervising PhD projects in all the research areas outlined above, specifically in a) Study, design and evaluation of novel virtual reality/augmented reality/gaming technology for health and well being; b) Creative and innovative use of integrated hardware-software systems in various domains, with a focus on healthcare. He currently has limited capacity to take on new PhD students. 

Professional

VR for healthcare 

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