Immersive Experiences - DIGM5015

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Module delivery information

Location Term Level1 Credits (ECTS)2 Current Convenor3 2026 to 2027
Canterbury
Spring Term 5 20 (10) Alexandra Covaci checkmark-circle

Overview

As immersive technologies play an increasingly crucial role across diverse sectors, the ability to design meaningful user-centric experiences is more essential than ever. This module empowers you to leverage real-time engines and immersive storytelling, guiding you to produce content that not only engages but deeply immerses your audience. Tailored to support every phase of your educational journey, it aims to elevate both your creative insight and technical expertise.
You will explore the core principles of immersive technologies and understand storytelling's critical role in developing compelling virtual experiences. Through hands-on application of real-time engines, you will craft interactive immersive narratives.
Moreover, you will learn techniques for user evaluation in this space, integrating testing and feedback seamlessly into your design workflow. This comprehensive approach prepares you to create immersive experiences that truly make a difference for the users, signifying your readiness to innovate within the fast-evolving landscapes of digital technology and interactive media.

Details

Contact hours

Lecture 8, Workshop 32

Method of assessment

Stationary Experience worth 35%.
Interactive Narrative worth 45%.
Portfolio worth 20%.

Reassessment Method: Single instrument100% practical assessment (Immersive experience with interaction mechanisms and 500 words reflection)

Indicative reading

Learning outcomes

On successfully completing the module, students will be able to: 
1) Apply the core principles of immersive technologies, recognising how they can be leveraged for supporting meaningful experiences.
2) Identify key characteristics of immersive storytelling and integrate these elements effectively within experience design.
3) Demonstrate proficiency in employing specialised software tools to design immersive, interactive experiences.
4) Reflect on the design process, evaluating the effectiveness of storytelling techniques and user engagement strategies within immersive experiences.

Notes

  1. Credit level 5. Intermediate level module usually taken in Stage 2 of an undergraduate degree.
  2. ECTS credits are recognised throughout the EU and allow you to transfer credit easily from one university to another.
  3. The named convenor is the convenor for the current academic session.
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