In the digital age, everywhere we look we are surrounded by virtual worlds. Discover the ins and outs of designing virtual environments, and get hands-on experience creating real-time applications to showcase your skills. From learning asset development for different applications, to diving into narrative and storytelling design, all the way through to event programming for cinematic and interactive immersion.
You'll explore a range of creative tools to foster creativity and wider design practices to take your projects to the next level. Beyond the underpinning theory, you'll put your knowledge into practice. By the end, being prepared to tackle a project that will showcase everything you've learned in this journey into Virtual Environment Design.
Lecture 8, Workshop 32
Project Proposal worth 40%.
Virtual Environment Project worth 60%. This Assessment is Pass Compulsory.
Reassessment Method: Single instrument100% practical assessment (Showreel of created media plus reflection)
On successfully completing the module, students will be able to:
1) Illustrate concepts related to the development of real-time applications.
2) Illustrate creative use of visual media to interpret information and designs.
3) Apply technical skills in real-time 3D development platforms.
4) Identify and apply principles of virtual environment design workflow to the production of a real-time application.
University of Kent makes every effort to ensure that module information is accurate for the relevant academic session and to provide educational services as described. However, courses, services and other matters may be subject to change. Please read our full disclaimer.