Virtual Environment Design - DIGM4020

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Module delivery information

Location Term Level1 Credits (ECTS)2 Current Convenor3 2026 to 2027
Canterbury
Spring Term 4 20 (10) Blaine Epsley checkmark-circle

Overview

In the digital age, everywhere we look we are surrounded by virtual worlds. Discover the ins and outs of designing virtual environments, and get hands-on experience creating real-time applications to showcase your skills. From learning asset development for different applications, to diving into narrative and storytelling design, all the way through to event programming for cinematic and interactive immersion.
You'll explore a range of creative tools to foster creativity and wider design practices to take your projects to the next level. Beyond the underpinning theory, you'll put your knowledge into practice. By the end, being prepared to tackle a project that will showcase everything you've learned in this journey into Virtual Environment Design.

Details

Contact hours

Lecture 8, Workshop 32

Method of assessment

Project Proposal worth 40%.
Virtual Environment Project worth 60%. This Assessment is Pass Compulsory.

Reassessment Method: Single instrument100% practical assessment (Showreel of created media plus reflection)

Indicative reading

Learning outcomes

On successfully completing the module, students will be able to: 
1) Illustrate concepts related to the development of real-time applications.
2) Illustrate creative use of visual media to interpret information and designs.
3) Apply technical skills in real-time 3D development platforms.
4) Identify and apply principles of virtual environment design workflow to the production of a real-time application.

Notes

  1. Credit level 4. Certificate level module usually taken in the first stage of an undergraduate degree.
  2. ECTS credits are recognised throughout the EU and allow you to transfer credit easily from one university to another.
  3. The named convenor is the convenor for the current academic session.
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