Lighting and Sound for Events - SMFA4000

Looking for a different module?

Module delivery information

This module is not currently running in 2024 to 2025.

Overview

The purpose of this module is to make students aware of technological resources available to the designer/producer of creative events, and of how to use these resources effectively and creatively. Students will be introduced to the design possibilities offered by combinations of resources such as digital technologies and plastic or architectural objects and spaces. The module will act as an introduction to the safe use of resources available to students while studying at Kent with key issues concerning event planning and health and safety being discussed in some detail. In practical work, students will deploy creative skills while focusing upon the effective and safe management of work.

Details

Contact hours

The principal teaching method will be a weekly two-hour demonstration session. These sessions will include whole-group lecture/demonstrations, followed by hands-on work in smaller groups. In some weeks the demonstration session will be replaced by a two-hour classroom session to discuss theoretical aspects of the module in more detail. Between classes students will be expected to undertake around 8-10 hours of independent project work per week.

Workshop / lectures: eleven two-hour sessions, 22 hours
Private Study hours: 128 hours
Total Study Hours: 150 hours

Method of assessment

Assessment will be 100% by coursework, broken down into two tasks

UoA1. To assess students' knowledge of Health and Safety they will undertake an evaluation of a named activity, submitting a report in the required format. 30% (This will cover material indicative of the content of the IOSH Managing Safely qualification).

UoA2. A practical project with accompanying documentation (method statements, project management tools, site schedules etc.) will assess students' overall understanding of the project and production management requirements. 70%.

Indicative reading

Dean, P. (2002). Production Management: Making Shows Happen, Marlborough: Crowood.
GB Health and Safety Executive (2002). The Event Safety Guide: A Guide to Health, Safety and Welfare at Music and Similar Events, 2nd Edition, Sudbury: HSE Books.
Hannam, C. (2004). Health and Safety Management in the Live Music and Events Industry, Great Shelford: Entertainment Technology.
Maccoy, P. (2004). The Essentials of Stage Management, London: A&C Black.
Moran, N. (2007). Performance Lighting Design: How to Light for the Stage, Concerts, Exhibitions and Live Events, London: A&C Black.
Soutar, C. (2005). Staging Events: A Practical Guide, Ramsbury: Crowood.
Van Beek, M. (2000). A Practical Guide to Health and Safety in the Entertainment Industry. Royston: Entertainment Technology Press.

See the library reading list for this module (Medway)

Learning outcomes

The intended subject specific learning outcomes.
On successfully completing the module students will be able to:
1. Understand the creative potential of a range of entertainment and performance technologies including (but not limited to) lighting, sound and projection.
2. Set-up and operate portable lighting, sound and projection systems safely and efficiently for indoor and outdoor use.
3. Understand the fundamentals of lighting design and sound design.
4. Evaluate risk inherent in creative event practices and specific sites on which events will take place, thus developing risk assessments and working practice method statements to inform design and production decisions.
5. Understand the practical needs of running and managing a performance / event site, including planning fit-up, audience control, running the show, dispersal and strike / de-rig.

The intended generic learning outcomes.
On successfully completing the module students will be able to:
1. Solve problems of a practical nature and deploy problem solving strategies.
2. Understand the generic requirements of good practice for health and safety in the workplace.
3. Communicate ideas and findings to others in writing and verbally using both technical and non-technical language.
4. Use technology in a creative context.
5. Work in teams and negotiated goals with team members.

Notes

  1. ECTS credits are recognised throughout the EU and allow you to transfer credit easily from one university to another.
  2. The named convenor is the convenor for the current academic session.
Back to top

University of Kent makes every effort to ensure that module information is accurate for the relevant academic session and to provide educational services as described. However, courses, services and other matters may be subject to change. Please read our full disclaimer.