Introduction to Virtual Reality - EL682

Location Term Level Credits (ECTS) Current Convenor 2019-20
Canterbury Autumn
View Timetable
6 30 (15)


DIGM6390 (EL639) Videogames Development





This module introduces you to the theory, principles and practice behind virtual reality. Indicative topics include: perception and action in virtual environments, presence and immersion concepts, 3D interaction techniques, virtual reality systems, human factors in virtual reality, design principles for virtual environments, introduction to augmented reality and augmented reality interaction techniques, challenges in building mixed reality systems, application domains for virtual reality. Theory is followed by programming workshops where you will be introduced to different software development kits. You will apply the acquired theoretical and practical knowledge in building a substantial project.


Contact hours

Contact hours: 60
Private Study Hours: 240
Total Study Hours: 300

Method of assessment

Virtual reality application (60% group project – individually assessed, 10% peer assessment)
Report (30%) – approx. 5000 words

Indicative reading

Learning outcomes

1. Understand the basic concepts of Virtual and Augmented Reality
2. Design a Virtual Reality applications using specific hardware and software tools
3. Understand the respective importance of technology and content in VR/AR systems
4. Conduct Human Factors assessment of Virtual Reality systems

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