Introduction to Virtual Reality - DIGM6820

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Module delivery information

This module is not currently running in 2024 to 2025.

Overview

This module introduces you to the theory, principles and practice behind virtual reality. Indicative topics include: perception and action in virtual environments, presence and immersion concepts, 3D interaction techniques, virtual reality systems, human factors in virtual reality, design principles for virtual environments, introduction to augmented reality and augmented reality interaction techniques, challenges in building mixed reality systems, application domains for virtual reality. Theory is followed by programming workshops where you will be introduced to different software development kits. You will apply the acquired theoretical and practical knowledge in building a substantial project.

Details

Contact hours

Contact hours: 60
Private Study Hours: 240
Total Study Hours: 300

Method of assessment

Assessment of the module is by 100% Coursework.

Indicative reading

Linowes, J. (2015) Unity Virtual Reality Projects. Packt Publishing Ltd.
Schmalstieg, D, and Hollerer, T. (2016) Augmented reality: principles and practice. Addison-Wesley Professional.
ACM Virtual Reality and Software Technology (VRST) Conference proceedings, from the ACM Digital Library
IEEE Virtual Reality Conference, from the IEEE Digital Xplore Library

Learning outcomes

On successfully completing the module students will be able to:
1. Understand the basic concepts of Virtual and Augmented Reality
2. Design a Virtual Reality applications using specific hardware and software tools
3. Understand the respective importance of technology and content in VR/AR systems
4. Conduct Human Factors assessment of Virtual Reality systems

Notes

  1. ECTS credits are recognised throughout the EU and allow you to transfer credit easily from one university to another.
  2. The named convenor is the convenor for the current academic session.
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