Computer Animation - DIGM6170

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Module delivery information

This module is not currently running in 2024 to 2025.

Overview

This module introduces the stages of the workflow of a 3D animation to familiarise students with what is involved in animation production. Weekly module workshops introduce an array of industry-standard applications and the techniques necessary for production, resulting in a practical understanding of the entire process.

Details

Contact hours

60 Contact hours
240 Private study hours
Total hours 300

Method of assessment

100% Coursework

Indicative reading

Williams, R. E. (2009). The Animator's Survival Kit: Manual of Methods, Principles, and Formulas for Computer, Stop-motion, Games and Classical Animators. London: Faber and Faber.

Learning outcomes

On successfully completing the module students will be able to:
1 Understand the tools and pipeline involved in 3D production and to use such a structure in their own individual and group work.
2 Appreciate the main constraining conditions that affect computer based 3D animation in an industrial pipeline situation
3 Communicate specific ideas and direct viewers' attention in the production of sequences involving 3D models and animation by successfully completing them in a
structured manner
4 Understand the technical, aesthetic and commercial parameters guiding professional 3D animation.
5 Present work effectively in a show reel form.

Notes

  1. ECTS credits are recognised throughout the EU and allow you to transfer credit easily from one university to another.
  2. The named convenor is the convenor for the current academic session.
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