This module introduces you to the principles and practice of video game design and development. Indicative topics include: game physics, AI, level design, player behaviour and cognition, game rules and mechanics, user interfaces, novel sensor devices, as well as programming concepts for gaming. Theory is followed by practical workshops in game development, culminating in a substantial project.
Total contact hours: 30
Private study hours:120
Total hours: 150
100% Coursework
Lintrami, T (2017) Unity 2017 Game Development Essentials - Third Edition, Packt Publishing
Thorn A (2017) Mastering Unity 2017 Game Development with C# - Second Edition: Create professional games with solid gameplay features and professional-grade workflow, Packt Publishing
Salen K. and Zimmerman E. (2003) Rules of Play: Game Design Fundamentals. MIT Press
Crawford, C (1984) The Art of Computer Game Design
On successfully completing the level 6 module students will also be able to:
8.1 Demonstrate a thorough understanding of game design theory and creative practice in the field of computer game development
8.2 Understand and apply principles of computer game design workflow to the production of a game
8.3 Critically analyse technical and usability issues associated with games design and development.
On successfully completing the module students will be able to:
9.1 Use Information and Communication Technologies
9.2 Present and communicate their creative and technical work in a timely manner
9.3 Work in flexible, creative and independent ways and to think critically
9.4 Learn effectively for the purpose of continuing professional development
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