Students preparing for their graduation ceremony at Canterbury Cathedral

Event and Experience Design - BA (Hons)

UCAS code W900:K

This is an archived page and for reference purposes only

2016

This unique degree introduces you to creative, practical and organisational approaches to devising a range of exciting live events from street performances to product launches; from installations to community celebrations. The programme helps you to find ways of making extraordinary acts of imagination come to life.

Overview

During your degree, you might project images onto architecture; transform vacant buildings into realms of the strange; make processions with giant puppets; create a personalised rite of passage; or launch a ship. You learn and deploy many vocational approaches and skills, and develop teamworking methods, problem-solving strategies, and great communication skills. You will also come to understand what these spectacles and experiences contribute to our culture and our public life; you will investigate their contexts and effects.

We have dedicated design, production and presentation facilities in a number of converted period buildings on The Historic Dockyard, Chatham. These include an equipped AV theatre, a state-of-the-art lighting rig, design software on Intel iMacs and a construction/making space. We involve many professionals in delivering the course, ensuring that it is as current and relevant as possible.

Independent rankings

Kent was ranked 12th for Design and Crafts in The Guardian University Guide 2017. Kent was also ranked 12th for Art and Design in the Complete University Guide 2017.

100% of Event and Experience Design graduates are in employment or further study within 6 months of graduating, 75% in professional or managerial posts. UniStats 2015

Course structure

The course structure below gives a flavour of the modules that will be available to you and provides details of the content of this programme. This listing is based on the current curriculum and may change year to year in response to new curriculum developments and innovation.  Most programmes will require you to study a combination of compulsory and optional modules. You may also have the option to take ‘wild’ modules from other programmes offered by the University in order that you may customise your programme and explore other subject areas of interest to you or that may further enhance your employability.

Year in industry

The Year in Industry gives you an opportunity to gain relevant workplace experience as part of your programme of study. We have long recognised the benefits of taking a year in industry and the increased awareness and confidence the experience brings, and now want to offer these benefits to students within the workplace.

The year in industry also gives you the opportunity to increase your contacts and network so that you can hit the ground running when you graduate.

The year in industry is in addition to your standard undergraduate programme and normally falls between your second and final year. The year itself is assessed on a pass/fail basis through employer feedback and a written report that you submit.

Teaching and assessment

Much of the teaching is based around creative projects, supervised by a member of staff or industry practitioner, sometimes in a real-world context – that is, making an event for the public and a real client. During these projects, you learn creative and practical skills, as well as applying a more theoretical and academic analysis to your work. As the degree progresses, the projects offer you the flexibility to develop specialisms in specific aspects of design, production or technology.

Alongside the practical projects, you have seminars, lectures and research projects that cover aspects of the business, theory, marketing and funding of the work, as well as introducing the history, theory and context of a range of events. You are taught how to manage a project, how to assess the safety of the work, how to use computers to develop and sell your design, and how to use lighting and sound equipment. You learn how to understand the brief and the context, to make decisions appropriate to the project requirements, to effectively manage the production, and then to evaluate the end result.

Assessment is through a wide range of methods: observation of your practical work, reports and essays, presentations, short ‘in-class’ tests, live events and projects. These are designed to ensure that you can find the best way to demonstrate your learning – making sure the assessment is right for the type of work, and ensuring that whatever your strengths and weaknesses, everyone has equal opportunity.

Programme aims

The programme aims to:

  • produce graduates with a bold and extraordinary creative vision in the design of events, environments, experiences and performances, underpinned by a sound knowledge of production processes, who can make a distinctive contribution to the industry, nationally and regionally
  • produce graduates who are critically aware of the range of types and contexts of performance events and experiences, and who are able to make choices appropriate to the context, and informed by an understanding, of theoretical and practical concerns
  • provide an excellent quality of education delivered principally through coherent project work, introducing the interdisciplinary nature of the field, while giving students opportunities to develop creative and practical specialisms
  • produce graduates who are able to present, argue and defend their ideas, verbally and in writing, who are able to research effectively, and synthesise arguments and responses from and to a range of (possibly conflicting) sources
  • involve leading practitioners, artists, producers and commissioners in the delivery of the programme, alongside appropriately qualified permanent staff, in an environment conducive to learning
  • provide students with transferrable skills in health and safety, the management of projects, problem solving, working to deadlines, resource planning, team working, making presentations, and the ability to reflect on and develop their own learning
  • be regionally responsive, utilising the full benefits offered by the neighbouring Chatham Historic Dockyard and local enterprise development initiatives while also aiming for national relevance and significance.

Learning outcomes

Knowledge and understanding

You gain knowledge and understanding of:

  • the historical antecedents, forms, traditions and developments of the discipline (including key practitioners and theorists), and the critical and theoretical paradigms that have emerged from those developments and histories
  • the contribution made by design (primarily spatial and visual) to the experience, and communication of meaning in events, experiences, exhibitions, performances and related practices
  • cultural and contextual factors influencing a designer/producer’s choices, and the reader/viewer’s reception.
  • the elements that contribute to the wider project and impact upon design decisions, such as production issues, health and safety, practicality; architecture of performance spaces, texts, theatre structures, brand identity, narrative requirements, related technologies and visitor experience
  • visual and spatial literacy: understanding the elements of design for events, performances and experiences (including space, time, character/costume, symbol, colour, form, audience/visitor experience and flow)
  • cultural policies and their effect on practice and production, and the contribution of events to public culture and arts, local and regional identity
  • the processes and operational and organisational structures encountered when making events and designs
  • the contribution of experiences and events to brand identity, distinctiveness and commercial value
  • professional, managerial and contractual issues which underpin practice, facilitating you to operate as design professionals.

Intellectual skills

You develop the following intellectual skills:

  • reading, understanding and engaging critically in an independently minded way with major ideas, intellectual and creative paradigms, scholarly literature and issues and debates within the area of event and experience design, performance, cultural policy and public arts, heritage and leisure experiences, design of brand experiences
  • demonstrating a systematic understanding of key aspects of the field of design for performance, events or experiences, and in places developing detailed knowledge at the forefront of the discipline
  • synthesising information from a number of sources (written, visual, aural) in order to develop and present a coherent understanding of theory and practice
  • analysing and articulating the relationship between theory and practice
  • critiquing and evaluating designs and creative processes, both your own and of others, and developing your own practice in that light
  • evaluating and researching sources of information and evidence, and methodologies, and deploying them appropriately
  • informatively documenting the stages of development of a creative project in a manner that records the intellectual and practical experimentation undertaken
  • conceiving design as a processual practice from idea to outcome, characterised by stages of development, testing and refinement.

Subject-specific skills

You gain the following subject-specific skills:

  • the generation of ideas, concepts, proposals and solutions for designs for events, experiences, installations and performances, appropriate to their brief, text, location/site and context
  • the employment of media, techniques, methods and tools needed to develop, interrogate and communicate your design ideas
  • the use of digital design aids to advance the development and communication of the design idea, using a range of event technologies and performance-related software
  • the selection, manipulation and testing of the elements of design (material, space, time, form, image, colour, symbol) in order to develop the design idea 
  • the employment of lighting and other forms of AV to enhance the design or event
  • the use of design to evoke place, story, atmosphere, theme
  • an understanding of the needs, opportunities and challenges offered by project catalyst (text, brief, site)
  • making effective use of the space provided for the event/performance/experience and to effectively manipulate the relationship between the viewer/audience and the work within the space.

Transferable skills

You gain the following transferable skills:

  • exercising initiative and personal responsibility
  • communication: researching, analysing and synthesising information, debates and discourses with clarity and appropriate terminology; identifying possible bias and distortion, responding perceptively to contributions for others, making sustained and reasoned argument; communicating complex information in writing, verbally and visually in a form and manner that suits the purpose for both specialist and non-specialist audiences; writing extended documents of an academic or vocational nature using appropriate protocols and ensuring accurate presentation
  • teamworking: planning working methods and structures (as a team) to ensure the achievement of intended outcomes; negotiating goals and managing differences; reviewing the strengths and weaknesses of the team (individually and collectively), feedback the results of this review and developing strategies for improvement where necessary while being sensitive to the views of others; working in a team on creative, research and technical projects
  • problem-solving and managing resources: generating and deploying a variety of ways to tackle creative and practical problems, identifying best options; managing projects in such away as to avoid or anticipate problems, and to have problem-solving strategies in place should they occur; monitoring the efficacy of problem-solving strategies
  • reflecting upon and improving your own learning: managing your time and workload effectively, meeting deadlines and planning effective working methods; seeking and using feedback and support and identifying ways to improve learning; monitoring and critically reflecting on what is being/has been learned, relating learning in one area or module to learning in others
  • use of information technology: to send and retrieve information; to use the world wide web efficiently as an information source and research tool, being aware of its pitfalls as such a source; create wordprocessed documents using a range of style functions; use graphics programmes to create plans, images and publicity material; use a spreadsheet for budget tracking; use IT where appropriate for entertainment system control
  • application of numbers: keep accurate accounts; work in a variety of measurement scales; convert units of measurement; find areas, perimeters and volumes; derive angles using basic trigonometry.

Careers

The events industry offers a broad range of careers throughout the UK and as a global industry, offers opportunities around the world. Our international students are working as project managers in digital marketing in Malaysia and graphic designers in Hong Kong. Another Hong Kong based graduate has set up her own events company, AH HA Events and Projects, with offices in Hong Kong and Macau.

Here in the UK our graduates have gone on to work as creatives in prestigious marketing and branding agencies, as event designers, exhibition and set designers, brand managers and event managers in the public sector, hospitality industry and within charitable organisations (the third sector). In the last two years digital marketing and design has become a growing area of employment.

A number work on a more freelance basis, developing what is becoming known as a portfolio career. These have included roles as diverse as pyro-technicians, 2nd assistant director on films, visual merchandiser and production manager. There are two very successful well established companies set up by graduates, Lucid Illusions and the performer Lady Layton.

Students have also gone on to take postgraduate qualifications in fashion photography (currently working with Vilbequin in Paris), retail design, digital arts and teaching qualifications. We currently have graduates teaching IT and Art and Design.

 

A selection of companies employing our graduates: M-is, Brand Fuel, Vivid Imaginations, Production Bureau, Montgomery, MPL Communications, Ph+Architects, Veevers Carter, Pancreatic Cancer UK, Kingfisher Beer, Fortitude Asia, B2B, Ralph Lauren Events, Prestige Graphic Group Asia, Trade Fair, Escape Events Ltd, Kelsey Media, The Event Umbrella.

 

“When I came to job interviews after University, I found that the Event & Experience Design course I studied really allowed me to stand out from the crowd, as it equipped me with practical and transferable skills for the work place that I feel I may not have gained from a purely academic subject. The assessment structure aided my confidence with public speaking and communication and the design and business partnering elements allowed me to enter my current field which is focused on Marketing, Events and Communications. I would recommend it to anyone looking to pursue a career in the creative industries.”

Lexi O’Neill, graduated in 2014 currently working with 3Search, Marketing, Digital & Bids Recruitment Specialists, London

 

“Students meet regularly with arts and events industry professionals and are encouraged to get as much practical experience as possible throughout their course. This balance between theory and practice is invaluable and equips them with the skills they need to secure work when they leave university. The University of Kent is excellent at supporting this and long may it continue.”

Hannah Standen, Associate Producer, Artichoke, London

 

“Brands are increasingly using customer experience to engage with their online and physical potential customers. Graduates would be ideally placed to become part of a team delivering experiences or employing and briefing agencies to deliver great experiences and events. The world needs people to delight us, engage us and tell stories to us. We need them to create unexpected and wondrous experiences that give us goose bumps due to the sense of ethereal, remarkable and memorable discovery that takes place. These students and this course deliver this.”

Nick Butcher, Director, Beyond Communications, London

Entry requirements

Home/EU students

The University will consider applications from students offering a wide range of qualifications, typical requirements are listed below, students offering alternative qualifications should contact the Admissions Office for further advice. It is not possible to offer places to all students who meet this typical offer/minimum requirement.

Qualification Typical offer/minimum requirement
A level

ABB

Access to HE Diploma

The University of Kent will not necessarily make conditional offers to all access candidates but will continue to assess them on an individual basis. If an offer is made candidates will be required to obtain/pass the overall Access to Higher Education Diploma and may also be required to obtain a proportion of the total level 3 credits and/or credits in particular subjects at merit grade or above.

BTEC Level 5 HND

Distinction, Distinction, Merit, plus interview and portfolio

BTEC Level 3 Extended Diploma (formerly BTEC National Diploma)

The university will consider applicants holding BTEC National Diploma and Extended National Diploma Qualifications (QCF; NQF;OCR) on a case by case basis please contact us via the enquiries tab for further advice on your individual circumstances.

International Baccalaureate

34 points overall or 16 at HL

International students

The University receives applications from over 140 different nationalities and consequently will consider applications from prospective students offering a wide range of international qualifications. Our International Development Office will be happy to advise prospective students on entry requirements. See our International Student website for further information about our country-specific requirements.

Please note that if you need to increase your level of qualification ready for undergraduate study, we offer a number of International Foundation Programmes through Kent International Pathways.

English Language Requirements

Please see our English language entry requirements web page.

Please note that if you are required to meet an English language condition, we offer a number of pre-sessional courses in English for Academic Purposes through Kent International Pathways.

General entry requirements

Please also see our general entry requirements.

Fees

The 2016/17 annual tuition fees for this programme are:

UK/EU Overseas
Full-time
Part-time

For details of when and how to pay fees and charges, please see our Student Finance Guide.

The Government has announced changes to allow undergraduate tuition fees to rise in line with inflation from 2017/18.

The University of Kent is currently considering whether to increase its regulated full-time tuition fees for all returning Home and EU undergraduates from £9,000 to £9,250 in September 2017. This would be subject to us satisfying the Government's Teaching Excellence Framework and the access regulator's requirements. The equivalent part-time fees for these courses might also rise by 2.8%.

For students continuing on this programme fees will increase year on year by no more than RPI + 3% in each academic year of study except where regulated.* If you are uncertain about your fee status please contact information@kent.ac.uk

UK/EU/International students on an approved Year Abroad for the full 2016/17 academic year pay an annual fee of £1,350 to Kent for that year. Those on an approved Year in Industry pay an annual fee of £865 to Kent for that year. Students studying abroad for less than one academic year will pay full fees according to their fee status.

Funding

Kent offers generous financial support schemes to assist eligible undergraduate students during their studies. Details of our proposed funding opportunities for 2016 entry can be found on our funding page.  

General scholarships

Scholarships are available for excellence in academic performance, sport and music and are awarded on merit. For further information on the range of awards available and to make an application see our scholarships website.

The Kent Scholarship for Academic Excellence

At Kent we recognise, encourage and reward excellence. We have created the Kent Scholarship for Academic Excellence. For 2016 entry, the scholarship will be awarded to any applicant who achieves a minimum of AAA over three A levels, or the equivalent qualifications as specified on our scholarships pages. Please review the eligibility criteria on that page. 

Full-time

Part-time

The Key Information Set (KIS) data is compiled by UNISTATS and draws from a variety of sources which includes the National Student Survey and the Higher Education Statistical Agency. The data for assessment and contact hours is compiled from the most populous modules (to the total of 120 credits for an academic session) for this particular degree programme. Depending on module selection, there may be some variation between the KIS data and an individual's experience. For further information on how the KIS data is compiled please see the UNISTATS website.

If you have any queries about a particular programme, please contact information@kent.ac.uk.