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Undergraduate Courses 2017

Event and Experience Design - BA (Hons)



This unique degree introduces you to creative, practical and organisational approaches to devising a range of exciting live events from street performances to product launches; from installations to community celebrations. The programme helps you to find ways of making extraordinary acts of imagination come to life.

During your degree, you might project images onto architecture; transform vacant buildings into realms of the strange; make processions with giant puppets; create a personalised rite of passage; or launch a ship. You learn and deploy many vocational approaches and skills, and develop teamworking methods, problem-solving strategies, and great communication skills. You will also come to understand what these spectacles and experiences contribute to our culture and our public life; you will investigate their contexts and effects.

We have dedicated design, production and presentation facilities in a number of converted period buildings on The Historic Dockyard, Chatham. These include an equipped AV theatre, a state-of-the-art lighting rig, design software on Intel iMacs and a construction/making space. We involve many professionals in delivering the course, ensuring that it is as current and relevant as possible.

Independent rankings

Kent was ranked 12th for Design and Crafts in The Guardian University Guide 2017 and 12th for Art and Design in the Complete University Guide 2017.

100% of Event and Experience Design graduates are in employment or further study within 6 months of graduating, 75% in professional or managerial posts. UniStats 2015

Course structure

The following modules are indicative of those offered on this programme. This listing is based on the current curriculum and may change year to year in response to new curriculum developments and innovation.  Most programmes will require you to study a combination of compulsory and optional modules. You may also have the option to take ‘wild’ modules from other programmes offered by the University in order that you may customise your programme and explore other subject areas of interest to you or that may further enhance your employability.

Stage 1

Possible modules may include:

CR300 - Contexts and Case Studies in Creative Events (15 credits)

The principal aim of this module is to address the linked questions: what are 'creative event' (is this even a useful term)? Who is producing them? Why are they important, and what effect do they have? Are there common points of reference? How do we critique them, talk about them?

In order to address these wide reaching questions lectures will introduce events, ideas and discourses, and seminars will offer the opportunity to question and debate these ideas and practices. We shall look at different types of company, different artists, and different ways of working, and through the course it is expected that students will have some first-hand encounters with members of the profession.

We shall also use this module to develop some general skills necessary of a humanities undergraduate, skills in effective reading, writing, research and learning.

Case studies may vary year to year but will always cover a range of events, including a community celebratory events; street arts, large and small scale; corporate branding events; a site-specific installation; a festival or concert; demonstration and political acts; heritage events / re-enactments, a themed party. These events will be introduced with regard to their purpose, the central creative idea, the budget and logistics, the organisational structure and their outcomes.

While of course this module is intended to provide students with an amount of knowledge and information about a disparate and exciting art form, it is also intended to introduce them to, and excite them about the discourses of culture and the modus operandi of a humanities student.

Credits: 15 credits (7.5 ECTS credits).

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CR301 - Realising the Creative Idea (30 credits)

This module introduces the principle management and creative skills of event design and production. Through classes, work experiences and the production of a small creative event students will be introduced to procedures, working methods and requirements of event design, construction, production and project management.

The first few weeks of the module will act as a 'creative warm-up', providing a number of short exercises to help students develop imaginative responses to project briefs and stimuli. The module will then settle to focus on one or two more extended projects. The nature, content and focus of the project(s) will vary each year depending upon topical issues. They will always focus on developing the creative imagination and will introduce ideas related to: space, transformation, experiential environments, personal rites of passage, food and eating.

Alongside the initial creative exercise students will be introduced to techniques for managing a project, and for ensuring their ideas can be realised on time, and to budget. Students will also be Students will therefore plan and design a project, budget it, assess the safety implications (at an introductory level – this aspect will be developed further in a later module), build and install it, organise purchases and transport, manage the project, liaise with external agencies as necessary, and finally deliver an event on time and to budget.

Finally students will strike, debrief and evaluate their project(s).

Essentially this module will prepare students for many of the challenges and methodologies present in later project based modules.

Credits: 30 credits (15 ECTS credits).

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CR307 - Lighting and Sound for Events (15 credits)

The purpose of this module is to make students aware of technological resources available to the designer/producer of creative events, and of how to use these resources effectively and creatively. Students will be introduced to the design possibilities offered by combinations of resources such as digital technologies and plastic or architectural objects and spaces. The module will act as an introduction to the safe use of resources available to students while studying at Kent with key issues concerning event planning and health and safety being discussed in some detail. In practical work, students will deploy creative skills while focusing upon the effective and safe management of work.

Credits: 15 credits (7.5 ECTS credits).

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CR308 - Industrial and Regional Research (15 credits)

In this module students will undertake field research into the events 'life' of the region. They will analyse local events - analysing and mapping them using critical notions developed in other stage 1 Event and Experience Design modules. Students will first research in breadth, examining the general scene, before choosing a company, locale or event to study in more detail. They will deploy a range of approaches to this research including observation, local news archives, interviews, simple statistical analysis and participation.

Credits: 15 credits (7.5 ECTS credits).

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CR309 - Visual Communication (15 credits)

The ability to visualise creative ideas is fundamental to the processes of designing and producing events and experiences. We need to be able to evoke the ‘quality’ of an idea early in the process, communicate and offer more precise renderings and plans later in the project. We use such visualisation both to communicate our ideas to others, and to interrogate and develop our ideas, this clear and effective visual communication is vital to effective event (and experience) design, this module will introduce some techniques and processes. The skills taught on this module will be required, developed and deployed on many other modules through the programme, and should be considered essential core skills.

Credits: 15 credits (7.5 ECTS credits).

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CR310 - The Fundamentals of Event Design (30 credits)

The module aims to teach fundamental skills needed for the development of designs (visual and more thematic) for events. While the field of events is wide this module considers some of the core skills that will be needed in many projects from Brand Experiences to Interpretive Environments, from design for Theatre to Public Art. In essence this module proposes that a fundamental skill of the designer is an ability to ‘articulate’ their vision (though drawing, collage, models and description) as this is a primary method of being able to investigate, improve and eventually ‘sell’ the idea. The term will end with an exhibition of your work.

In essence the module will introduce skills of research for design, drafting, making models with card and computers, measuring to scale, and presenting design idea. You will further develop and enhance you skills in visual communications. As importantly it will introduce the more conceptual processes of design development.

A project (or projects) will be set, which will vary year by year (the module handbook will provide details) but it will always be a project that reflects an aspect of the experience, events or performance industry - inflected by the degree programme for which you are registered.

The skills taught on this module will be required, developed and deployed on many other modules through the programme, and should be considered essential core skills.

Credits: 30 credits (15 ECTS credits).

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Stage 2

Possible modules may include:

CR500 - The Business of Event Production (30 credits)

This module develops on material studied in CR300 & CR308 and looks in detail at company structures, project management, critical path analysis, budgeting, employment and contract responsibilities, and the business context (public sector and/or private) in which events operate. This module will provide the necessary business skills to enable students to operate in the events profession, while also equipping them with a deeper knowledge of the way the business operates to assist in the critical evaluation of events projects.

Credits: 30 credits (15 ECTS credits).

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CR524 - Digital and Interactive Media in Live Events and Performance (30 credits)

Through lecture, discussion case study and very limited practice this module examines the impact of new technologies on live and mediated performance, and explores the relationship between digital aesthetics and culture, and contemporary performance practice. It examines both the evolution of multimedia performance and its contemporary manifestations. The module also considers questions concerning the live and the mediated aspects of performance, and explores concepts such as virtuality in relation to performance practice.

Through study, and practical exercises we shall explore some of the techniques of multimedia performance, the theatrical and media languages that they employ and the contexts and impacts of their use. We shall be attempting to develop a taxonomy of use, and in doing so problematize the definition of ‘multimedia performance’. The programme will draw upon the students existing technical knowledge, and introduce some new technologies and systems, but students should note that this is not a technical training course, students will be expected to develop their own skills as necessary. This module gives you an opportunity to deploy these skills in a supported and critically ‘contextualising’ environment.

Students will apply this acquired knowledge in the development of an original piece of creative work, and in a short written analysis of a multimedia performance. This short essay will require less theoretical analysis than that required of students in CR519, the H-level version of this module.

Credits: 30 credits (15 ECTS credits).

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CR525 - The Brand Experience (30 credits)

You will be introduced to designing for events and experiences that add value to goods and services (and indeed nations and ideologies); events as brand experience - the development and communication of brand identity through events. We will also examine how these commercial practices draw upon new developments in art and technology to provide a context in which the end result may be both high art and high commerce. You will consider how your event develops and communicates brand values, and engages its audience.

You will study the field through the development of creative projects and the close study of contemporary examples and practice. You may negotiate your role in the project, and the project’s emphasis, in order to continue developing your areas of interest and specialism.

Credits: 30 credits (15 ECTS credits).

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MU529 - Interdisciplinary Project (30 credits)

The purpose of this module is to provide opportunity for self-directed group exploration in the creation of a collaboratively developed interdisciplinary practical research project. Although each student will have to negotiate an individual and personal Learning Contract with a supervising tutor, the focus of this module remains interdisciplinary and collaborative. This will be achieved through a system of lectures, workshops, mentoring, negotiation and tutor supervision. Group projects between 3 and 5 students will be considered. Projects are undertaken and evaluated with tutor guidance. Examples of studies include: performance projects, audio-visual work and multi-media projects.

Credits: 30 credits (15 ECTS credits).

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Year in industry

The Year in Industry gives you an opportunity to gain relevant workplace experience as part of your programme of study. We have long recognised the benefits of taking a year in industry and the increased awareness and confidence the experience brings, and now want to offer these benefits to students within the workplace.

The year in industry also gives you the opportunity to increase your contacts and network so that you can hit the ground running when you graduate.

The year in industry is in addition to your standard undergraduate programme and normally falls between your second and final year. The year itself is assessed on a pass/fail basis through employer feedback and a written report that you submit.

Year abroad

It is possible to extend your full-time degree programme to four years by spending your third year studying abroad (this option is not available if you are studying on a part-time basis).

The School of Music and Fine Art currently has arrangements for exchanges with universities across Europe, America, Asia and other destinations overseas. Our close proximity to Ebbsfleet International train station makes it easy to access continental Europe as well as London.

If you would rather keep your degree to three years, but are still interested in spending some time studying abroad you have the opportunity to take a term abroad at one of our partner institutions in Europe, or further afield, during the spring term of Stage 2.

For more details on taking an overseas experience as a student at Kent, see www.kent.ac.uk/goabroad.

Stage 3

Possible modules may include:

CR516 - Scenography for Creative Events (30 credits)

This module explores the practice and theory of scenography. You will look at the history, theory and development of scenography including the nature of theatrical space. Through practice you will be introduced to the skills required of the scenographer. The module will be taught through workshop classes focusing on practical projects, and lecturer / seminars considering historical and theoretical contexts. Thus you will work on design projects while studying contextualizing theories and histories. Although the projects will vary on a yearly basis, as an indication you can expect 2 or three projects in which you will: design a performance space to occupy an found space; design a ‘set’ to put in that space; design a fully integrated environmental staging for a performance.

The academic study will include: the nature of performance space and the way perceptions of such space have developed; an introduction to key developments in scenographic history, but with special and close emphasis on developments emerging out of the late 19th and early 20th Century anti-naturalist experiments, and their 21st century legacies.

You will be taught some basic studio procedures (perspective drawing, simple computer graphics, model making) and standard presentation techniques.

Credits: 30 credits (15 ECTS credits).

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CR522 - Installations and Interventions in the PublicRealm (30 credits)

Through predominantly practice, supported by lecture, discussion and visits of case studies this module examines space as site, place and environment.

The transformation of space is a fundamental aspect of the creation of events and experiences; the ability to make space memorable, distinctive and fit for purpose (functional) is a key skill for the event designer. Students will learn how to read space, understand how space is experienced, and written. They will consider the role of the audience in these experiences - whether passive or active.

Students will be introduced to the debates and theories around installation practice, particularly site specific practice and the widely different contexts in which such work can be employed. Students will then learn some important strategies for investigating site specificity through contextual analysis, before finally creating your own installation or environment (individual or small group projects may be possible). The theme and context of the environment will be negotiated with the tutor and may be designed for one of a number of purposes depending upon students’ developing interests; however, the project will foreground the transformation, describing and experiencing of space.

Students will continue to develop their own interests in form, technique and content. Wherever possible, within the objectives of the module, this project will allow students to develop those interests and specialisms.

Credits: 30 credits (15 ECTS credits).

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MU600 - Dissertation (30 credits)

This module takes the form of an individual research study. Students will choose an area of study in conjunction with a tutor, who will oversee the development of the dissertation over two terms.

Credits: 30 credits (15 ECTS credits).

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CR506 - Project Pitch (30 credits)

Working from a brief, you will work towards making a full and persuasive pitch to your ‘clients’ (also the assessment panel including professional events designers). The brief will be arrived at in negotiation with your supervisor, allowing you to ensure the project suits your developing specialisms and interests. It may also be possible to work in a creative team if the brief is sufficiently full and complex. This is an independent study module (albeit with initial seminar support and later small group supervision) and you will be expected to take initiative and manage your own time and work load. Depending upon your other option this module may be undertaken either over an intensive 6 week period, or extended to 14 weeks, or indeed combinations in between.

At minimum the presentation (or pitch) will include creative and practical details (key aims, models, drawings, budgets, funding streams, company structures, operations manuals) but may develop to include whatever material will best represent your idea.

This module results in a project pitch, albeit with the potential for small-scale, or limited extracts of realised examples (such as may be included in a pitch). However you may opt to undertake CR510 Independent Project Realisation in order to progress (elements of) the project further towards performance.

Credits: 30 credits (15 ECTS credits).

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CR510 - Independent Project Realisation (30 credits)

This module provides you with an opportunity to design and realise an event/performance (or coherent extract thereof) derived from your own developing interests and skills; it gives you the opportunity to have significant control over the brief, your input and the outcome – affording you a significantly independent experience.

You will agree a project proposal with your supervisor in the first 2 weeks of the module, before moving to realisation. There are two likely contexts or scenarios for this work:

1) the project may be a development of work proposed in CR506 Project Pitch, taking (aspects of) your pitch to realisation. This may be undertaken in teams (with roles specified and defined in writing) or individually.

2) the project may be independent of a Project Pitch. In this case the project is likely to be of more limited scale and logistical complexity, less ambitious and complex than a pitch, and having a clear, identifiable and discrete practical/creative content.

All proposals, in whatever context, will be approved by a supervisor before work is started.

Credits: 30 credits (15 ECTS credits).

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Teaching & Assessment

Much of the teaching is based around creative projects, supervised by a member of staff or industry practitioner, sometimes in a real-world context – that is, making an event for the public and a real client. During these projects, you learn creative and practical skills, as well as applying a more theoretical and academic analysis to your work. As the degree progresses, the projects offer you the flexibility to develop specialisms in specific aspects of design, production or technology.

Alongside the practical projects, you have seminars, lectures and research projects that cover aspects of the business, theory, marketing and funding of the work, as well as introducing the history, theory and context of a range of events. You are taught how to manage a project, how to assess the safety of the work, how to use computers to develop and sell your design, and how to use lighting and sound equipment. You learn how to understand the brief and the context, to make decisions appropriate to the project requirements, to effectively manage the production, and then to evaluate the end result.

Assessment is through a wide range of methods: observation of your practical work, reports and essays, presentations, short ‘in-class’ tests, live events and projects. These are designed to ensure that you can find the best way to demonstrate your learning – making sure the assessment is right for the type of work, and ensuring that whatever your strengths and weaknesses, everyone has equal opportunity.

Programme aims

The programme aims to:

  • produce graduates with a bold and extraordinary creative vision in the design of events, environments, experiences and performances, underpinned by a sound knowledge of production processes, who can make a distinctive contribution to the industry, nationally and regionally
  • produce graduates who are critically aware of the range of types and contexts of performance events and experiences, and who are able to make choices appropriate to the context, and informed by an understanding, of theoretical and practical concerns
  • provide an excellent quality of education delivered principally through coherent project work, introducing the interdisciplinary nature of the field, while giving students opportunities to develop creative and practical specialisms
  • produce graduates who are able to present, argue and defend their ideas, verbally and in writing, who are able to research effectively, and synthesise arguments and responses from and to a range of (possibly conflicting) sources
  • involve leading practitioners, artists, producers and commissioners in the delivery of the programme, alongside appropriately qualified permanent staff, in an environment conducive to learning
  • provide students with transferrable skills in health and safety, the management of projects, problem solving, working to deadlines, resource planning, team working, making presentations, and the ability to reflect on and develop their own learning
  • be regionally responsive, utilising the full benefits offered by the neighbouring Chatham Historic Dockyard and local enterprise development initiatives while also aiming for national relevance and significance.

Learning outcomes

Knowledge and understanding

You gain knowledge and understanding of:

  • the historical antecedents, forms, traditions and developments of the discipline (including key practitioners and theorists), and the critical and theoretical paradigms that have emerged from those developments and histories
  • the contribution made by design (primarily spatial and visual) to the experience, and communication of meaning in events, experiences, exhibitions, performances and related practices
  • cultural and contextual factors influencing a designer/producer’s choices, and the reader/viewer’s reception.
  • the elements that contribute to the wider project and impact upon design decisions, such as production issues, health and safety, practicality; architecture of performance spaces, texts, theatre structures, brand identity, narrative requirements, related technologies and visitor experience
  • visual and spatial literacy: understanding the elements of design for events, performances and experiences (including space, time, character/costume, symbol, colour, form, audience/visitor experience and flow)
  • cultural policies and their effect on practice and production, and the contribution of events to public culture and arts, local and regional identity
  • the processes and operational and organisational structures encountered when making events and designs
  • the contribution of experiences and events to brand identity, distinctiveness and commercial value
  • professional, managerial and contractual issues which underpin practice, facilitating you to operate as design professionals.

Intellectual skills

You develop the following intellectual skills:

  • reading, understanding and engaging critically in an independently minded way with major ideas, intellectual and creative paradigms, scholarly literature and issues and debates within the area of event and experience design, performance, cultural policy and public arts, heritage and leisure experiences, design of brand experiences
  • demonstrating a systematic understanding of key aspects of the field of design for performance, events or experiences, and in places developing detailed knowledge at the forefront of the discipline
  • synthesising information from a number of sources (written, visual, aural) in order to develop and present a coherent understanding of theory and practice
  • analysing and articulating the relationship between theory and practice
  • critiquing and evaluating designs and creative processes, both your own and of others, and developing your own practice in that light
  • evaluating and researching sources of information and evidence, and methodologies, and deploying them appropriately
  • informatively documenting the stages of development of a creative project in a manner that records the intellectual and practical experimentation undertaken
  • conceiving design as a processual practice from idea to outcome, characterised by stages of development, testing and refinement.

Subject-specific skills

You gain the following subject-specific skills:

  • the generation of ideas, concepts, proposals and solutions for designs for events, experiences, installations and performances, appropriate to their brief, text, location/site and context
  • the employment of media, techniques, methods and tools needed to develop, interrogate and communicate your design ideas
  • the use of digital design aids to advance the development and communication of the design idea, using a range of event technologies and performance-related software
  • the selection, manipulation and testing of the elements of design (material, space, time, form, image, colour, symbol) in order to develop the design idea 
  • the employment of lighting and other forms of AV to enhance the design or event
  • the use of design to evoke place, story, atmosphere, theme
  • an understanding of the needs, opportunities and challenges offered by project catalyst (text, brief, site)
  • making effective use of the space provided for the event/performance/experience and to effectively manipulate the relationship between the viewer/audience and the work within the space.

Transferable skills

You gain the following transferable skills:

  • exercising initiative and personal responsibility
  • communication: researching, analysing and synthesising information, debates and discourses with clarity and appropriate terminology; identifying possible bias and distortion, responding perceptively to contributions for others, making sustained and reasoned argument; communicating complex information in writing, verbally and visually in a form and manner that suits the purpose for both specialist and non-specialist audiences; writing extended documents of an academic or vocational nature using appropriate protocols and ensuring accurate presentation
  • teamworking: planning working methods and structures (as a team) to ensure the achievement of intended outcomes; negotiating goals and managing differences; reviewing the strengths and weaknesses of the team (individually and collectively), feedback the results of this review and developing strategies for improvement where necessary while being sensitive to the views of others; working in a team on creative, research and technical projects
  • problem-solving and managing resources: generating and deploying a variety of ways to tackle creative and practical problems, identifying best options; managing projects in such away as to avoid or anticipate problems, and to have problem-solving strategies in place should they occur; monitoring the efficacy of problem-solving strategies
  • reflecting upon and improving your own learning: managing your time and workload effectively, meeting deadlines and planning effective working methods; seeking and using feedback and support and identifying ways to improve learning; monitoring and critically reflecting on what is being/has been learned, relating learning in one area or module to learning in others
  • use of information technology: to send and retrieve information; to use the world wide web efficiently as an information source and research tool, being aware of its pitfalls as such a source; create wordprocessed documents using a range of style functions; use graphics programmes to create plans, images and publicity material; use a spreadsheet for budget tracking; use IT where appropriate for entertainment system control
  • application of numbers: keep accurate accounts; work in a variety of measurement scales; convert units of measurement; find areas, perimeters and volumes; derive angles using basic trigonometry.


The events industry offers a broad range of careers throughout the UK and as a global industry, offers opportunities around the world. Our international students are working as project managers in digital marketing in Malaysia and graphic designers in Hong Kong. Another Hong Kong based graduate has set up her own events company, AH HA Events and Projects, with offices in Hong Kong and Macau.

Here in the UK our graduates have gone on to work as creatives in prestigious marketing and branding agencies, as event designers, exhibition and set designers, brand managers and event managers in the public sector, hospitality industry and within charitable organisations (the third sector). In the last two years digital marketing and design has become a growing area of employment.

A number work on a more freelance basis, developing what is becoming known as a portfolio career. These have included roles as diverse as pyro-technicians, 2nd assistant director on films, visual merchandiser and production manager. There are two very successful well established companies set up by graduates, Lucid Illusions and the performer Lady Layton.

Students have also gone on to take postgraduate qualifications in fashion photography (currently working with Vilbequin in Paris), retail design, digital arts and teaching qualifications. We currently have graduates teaching IT and Art and Design.


A selection of companies employing our graduates: M-is, Brand Fuel, Vivid Imaginations, Production Bureau, Montgomery, MPL Communications, Ph+Architects, Veevers Carter, Pancreatic Cancer UK, Kingfisher Beer, Fortitude Asia, B2B, Ralph Lauren Events, Prestige Graphic Group Asia, Trade Fair, Escape Events Ltd, Kelsey Media, The Event Umbrella.


“When I came to job interviews after University, I found that the Event & Experience Design course I studied really allowed me to stand out from the crowd, as it equipped me with practical and transferable skills for the work place that I feel I may not have gained from a purely academic subject. The assessment structure aided my confidence with public speaking and communication and the design and business partnering elements allowed me to enter my current field which is focused on Marketing, Events and Communications. I would recommend it to anyone looking to pursue a career in the creative industries.”

Lexi O’Neill, graduated in 2014 currently working with 3Search, Marketing, Digital & Bids Recruitment Specialists, London


“Students meet regularly with arts and events industry professionals and are encouraged to get as much practical experience as possible throughout their course. This balance between theory and practice is invaluable and equips them with the skills they need to secure work when they leave university. The University of Kent is excellent at supporting this and long may it continue.”

Hannah Standen, Associate Producer, Artichoke, London


“Brands are increasingly using customer experience to engage with their online and physical potential customers. Graduates would be ideally placed to become part of a team delivering experiences or employing and briefing agencies to deliver great experiences and events. The world needs people to delight us, engage us and tell stories to us. We need them to create unexpected and wondrous experiences that give us goose bumps due to the sense of ethereal, remarkable and memorable discovery that takes place. These students and this course deliver this.”

Nick Butcher, Director, Beyond Communications, London

Entry requirements

Home/EU students

The University will consider applications from students offering a wide range of qualifications, typical requirements are listed below, students offering alternative qualifications should contact the Admissions Office for further advice. It is not possible to offer places to all students who meet this typical offer/minimum requirement.

Qualification Typical offer/minimum requirement
A level

BBB-BBC, plus interview and portfolio

Access to HE Diploma

The University of Kent will not necessarily make conditional offers to all access candidates but will continue to assess them on an individual basis. If an offer is made candidates will be required to obtain/pass the overall Access to Higher Education Diploma and may also be required to obtain a proportion of the total level 3 credits and/or credits in particular subjects at merit grade or above.

BTEC Level 3 Extended Diploma (formerly BTEC National Diploma)

Distinction, Distinction, Merit, plus interview and portfolio

International Baccalaureate

34 points overall or 16 at HL

International students

The University receives applications from over 140 different nationalities and consequently will consider applications from prospective students offering a wide range of international qualifications. Our International Development Office will be happy to advise prospective students on entry requirements. See our International Student website for further information about our country-specific requirements.

Please note that if you need to increase your level of qualification ready for undergraduate study, we offer a number of International Foundation Programmes through Kent International Pathways.

Qualification Typical offer/minimum requirement
English Language Requirements

Please see our English language entry requirements web page.

Please note that if you are required to meet an English language condition, we offer a number of pre-sessional courses in English for Academic Purposes through Kent International Pathways.

General entry requirements

Please also see our general entry requirements.


University funding

Kent offers generous financial support schemes to assist eligible undergraduate students during their studies. Our funding opportunities for 2017 entry have not been finalised but will be updated on our funding page in due course.

Government funding

You may be eligible for government finance to help pay for the costs of studying. See the Government's student finance website.

The Government has confirmed that EU students applying for university places in the 2017 to 2018 academic year will still have access to student funding support for the duration of their course.


General scholarships

Scholarships are available for excellence in academic performance, sport and music and are awarded on merit. For further information on the range of awards available and to make an application see our scholarships website.

The Kent Scholarship for Academic Excellence

At Kent we recognise, encourage and reward excellence. We have created the Kent Scholarship for Academic Excellence. The scholarship will be awarded to any applicant who achieves a minimum of AAA over three A levels, or the equivalent qualifications as specified on our scholarships pages.

The scholarship is also extended to those who achieve AAB at A level (or specified equivalents) where one of the subjects is either Mathematics or a Modern Foreign Language. Please review the eligibility criteria.

Enquire or order a prospectus



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T: +44 (0)1227 827272


The 2017/18 tuition fees for this programme are:

UK/EU Overseas
Full-time £9250 £13810
Part-time £4625 £6920

As a guide only, UK/EU/International students on an approved year abroad for the full 2017/18 academic year pay an annual fee of £1,350 to Kent for that year. Students studying abroad for less than one academic year will pay full fees according to their fee status. Please note that for 2017/18 entrants the University will increase the standard year in industry fee for home/EU/international students to £1,350.

The Government has announced changes to allow undergraduate tuition fees to rise in line with inflation from 2017/18.

The University of Kent intends to increase its regulated full-time tuition fees for all Home and EU undergraduates starting in September 2017 from £9,000 to £9,250. This is subject to us satisfying the Government's Teaching Excellence Framework and the access regulator's requirements. The equivalent part-time fees for these courses will also rise by 2.8%.

For students continuing on this programme fees will increase year on year by no more than RPI + 3% in each academic year of study except where regulated.* If you are uncertain about your fee status please contact information@kent.ac.uk

Key Information Sets

Full Time

Part Time

The Key Information Set (KIS) data is compiled by UNISTATS and draws from a variety of sources which includes the National Student Survey and the Higher Education Statistical Agency. The data for assessment and contact hours is compiled from the most populous modules (to the total of 120 credits for an academic session) for this particular degree programme. Depending on module selection, there may be some variation between the KIS data and an individual's experience. For further information on how the KIS data is compiled please see the UNISTATS website.

If you have any queries about a particular programme, please contact information@kent.ac.uk.

The University of Kent makes every effort to ensure that the information contained in its publicity materials is fair and accurate and to provide educational services as described. However, the courses, services and other matters may be subject to change. Full details of our terms and conditions can be found at: www.kent.ac.uk/termsandconditions.

*Where fees are regulated (such as by the Department of Business Innovation and Skills or Research Council UK) they will be increased up to the allowable level.

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