In current technology, communications, computing and entertainment have converged to create completely new media possibilities and experiences. These creative industries need people who can combine digital technology skills with creative ability to meet design challenges.
Today's creative industries often depend upon individuals who can combine technical skills with the ability to meet design challenges. Fields such as mobile application design and dynamic web development are highly competitive. Virtual and Augmented Reality are becoming more ubiquitous. To succeed, you need a good understanding of the underlying digital technologies as well as the necessary design skills.
Teaching in the School of Engineering and Digital Arts has been rated as excellent. The programme is taught by a team of experts and industry professionals in the areas of web design and development, photography, mobile application development, 3D animation, games development, virtual and augmented reality. Most modules consist of a mixture of lectures, seminars, workshops and computer sessions and most are continuously assessed.
Applicants for September 2019 entry can apply for a scholarship of a £1,000 one off payment. For more information and to apply, see DA VINCI Academic scholarship.
Our degree programme
In the following years, you develop in-depth knowledge in producing dynamic interactive web and mobile apps.
You also complete a final-year project based on your own interests. This could be an interactive web application, 3D animation or a short film, often produced in association with an industrial partner.
Kent graduates in this field have gone on to work for organisations such as Disney, BBC and Framestore.
Year in industry
You can take this course with a year in industry, which can improve your skills and your employment prospects. For details, see Multimedia Technology and Design with a Year in Industry.
Our continued investment ensures you have access to industry standard facilities. These include:
- a production studio with extensive lighting grid and a permanent green screen with infinity curve; the main studio has 100m2 of filming and performance space
- Nikon DSLRs
- Sony video cameras
- 3D printing and motion capture facilities.
We have close links with those working in the creative industries and have worked with industry practitioners including:
- the BBC
- Warner Bros.
- the Moving Picture Company (MPC)
- BAFTA award-winning documentary filmmakers.
Design Studies at Kent was ranked 7th in The Complete University Guide 2019.
Of Design Studies students who graduated from Kent in 2017 and completed a national survey, over 94% were in work or further study within six months (DLHE).
Teaching Excellence Framework
Based on the evidence available, the TEF Panel judged that the University of Kent delivers consistently outstanding teaching, learning and outcomes for its students. It is of the highest quality found in the UK.
Please see the University of Kent's Statement of Findings for more information.
The following modules are indicative of those offered on this programme. This listing is based on the current curriculum and may change year to year in response to new curriculum developments and innovation.
On most programmes, you study a combination of compulsory and optional modules. You may also be able to take ‘elective’ modules from other programmes so you can customise your programme and explore other subjects that interest you.
|Compulsory modules currently include||Credits|
EL313 - Introduction to Programming
The module provides an introduction to the basic knowledge required to understand, design and write computer programs and the basic principles underlying the process of Software Engineering. No previous programming experience is assumed and the module proceeds via a sequence of lectures supported by simple exercises designed to give practical experience of the concepts introduced in the lectures.View full module details
EL334 - Internet Programming with Java
This module is concerned with developing skills in object-oriented modelling and user interface design. Practical skills needed to design and develop Java programs for networked environments are developed. There is extensive practical work. Topics include: classes, objects, constructors and methods, java packages, inheritance, super-classes and subclasses, graphics in Java, event handling, layout managers and building GUIs.View full module details
EL338 - Visual Culture
This module provides an introduction to visual culture, an interdisciplinary field of studies that integrates historical knowledge, critical thinking and reflection on visual images, their context of production and consumption. Examples of traditional and modern artefacts from the fields of art history, graphic design and digital media will be investigated using appropriate visual methodologies.View full module details
EL339 - Digital Photography
This module introduces you to the theory and practice of digital photography and photographic effects, particularly photo-montage. The theory is followed by practicals and workshops. Having learnt the basics you will then produce a portfolio of digital photographs and a poster (photo-montage).View full module details
EL340 - Digital Effects
This is a practical module which covers the steps for integrating computer-generated elements within a photographic back-plate. Each workshop includes hands-on training in visual effects and compositing software. The module covers 3D modelling, texturing and animation as well as digital camera and lighting techniques. The module introduces the basic visual effects production pipeline using the appropriate industry-standard software.View full module details
EL342 - Moving Image
This module is an introduction to digital film-making. Students learn the creative and technical skills in making a short film, whilst working as a member of a production team.View full module details
|Compulsory modules currently include||Credits|
EL532 - Professional 3D and Compositing
This module introduces the basic animation pipeline using industry-standard software packages.
Each technical workshop session includes hands-on training in visual effects and compositing software.
Practical sessions cover 3D modelling, texturing, lighting and animation.View full module details
EL535 - Software Development
This module presents an introduction to the Software Engineering Process including lifecycle models, software requirements engineering and the basic concepts and principles of software design language. An introduction to programming using a server side programming language is also presented.View full module details
EL537 - Digital Portfolio
EL575 - Mobile Application Development
MOBILE APP DEVELOPMENT
This course is concerned with the design, implementation and testing of applications for the Android platform. Students will work at all stages of the development life-cycle from inception to testing, whilst considering usability and device capabilities for a mobile application capable of meeting a functional specification. Key topics include:
Object Oriented Programming for Mobile Apps.
Android Studio and Android Development Tools.
Activities and Intents.
Android User Interface: Views and View Groups.
Basic Views, Picker Views, List Views, Image Views.
Network communication in Android.
Google services (maps, location, etc.).
OBJECT ORIENTED PROGRAMMING
A set of three assessed workshops.
MOBILE APP DEVELOPMENT
Students are asked to design a mobile application for the Android platform. This project will be supported by 8 three-hour workshops.View full module details
EL576 - Second Year Project
The module is concerned with undertaking a substantial digital media project against time and resource constraints. Topics include: intellectual property rights, privacy, data protection, research methods, project planning and management, working in teams. This module prepares students for the demands of the final year project.View full module details
|Compulsory modules currently include||Credits|
EL636 - Final Year Project
The final year project is a substantial piece of work based on students' own personal interests. This may be developing an interactive visual experience, creating a 3D animation, producing a motion graphic, or developing a mobile or web application. The project is a largely independent piece of work, with guidance from an academic supervisor
.View full module details
EL645 - Video Games Development
This module introduces you to the principles and practice of video game design and development. Indicative topics include: game physics, AI, level design, player behaviour and cognition, game rules and mechanics, user interfaces, novel sensor devices, as well as programming concepts for gaming. Theory is followed by practical workshops in game development, culminating in a substantial project.View full module details
|Optional modules may include||Credits|
EL682 - Introduction to Virtual Reality
This module introduces you to the theory, principles and practice behind virtual reality. Indicative topics include: perception and action in virtual environments, presence and immersion concepts, 3D interaction techniques, virtual reality systems, human factors in virtual reality, design principles for virtual environments, introduction to augmented reality and augmented reality interaction techniques, challenges in building mixed reality systems, application domains for virtual reality. Theory is followed by programming workshops where you will be introduced to different software development kits. You will apply the acquired theoretical and practical knowledge in building a substantial project.View full module details
CB302 - Managers and Organisations
The main strand of the lecture material will establish the foundations of organisational behaviour in the context of the historical development of ideas and theory. The theories will be related to practical examples and thence students will be introduced to modern experience, practice and scholarship. Once the information of the foundation of organisational behaviour is established, at the next level, contemporary topics of management will be touched upon briefly. This will provide students with basic knowledge related to modern management practices. The content of the module will, therefore, be based on the following topics:
• Scientific Management
• Human Relations School
• Post Bureaucratic Organizations
• Contingency Approach
• Group and teams
• Power and authority
• Managing diversityView full module details
CB612 - New Enterprise Development
This module is designed to provide students across the university with access to knowledge, skill development and training in the field of entrepreneurship with a special emphasis on developing a business plan in order to exploit identified opportunities. Hence, the module will be of value for students who aspire to establishing their own business and/or introducing innovation through new product, service, process, project or business development in an established organisation. The module complements students' final year projects in Computing, Law, Biosciences, Electronics, Multimedia, and Drama etc.View full module details
EL617 - Computer Animation
This module introduces the stages of the workflow of a 3D animation to familiarise students with what is involved in animation production. Weekly module workshops introduce an array of industry-standard applications and the techniques necessary for production, resulting in a practical understanding of the entire process.View full module details
EL618 - Digital Futures
This module is concerned with social and cultural transformations brought about by the rapid developments of digital technologies. It will introduce case studies of major technological developments and their impact on culture and society. Topics will include: the digital divide, cybercrime, surveillance, automation and AI, virtual communities, digital transformations and future technological trends, technology and ethics, transhumanism and cyborgs, identity in the age of the internet.View full module details
Teaching and assessment
Our students have 24-hour access to our extensive air-conditioned computer suites and are able to take advantage of dedicated photographic, and production studios, with green-screen, motion-capture and 3D scanning facilities. Our Digital Media Hub provides a unique opportunity to work alongside industry on client-led projects.
Most modules consist of a mix of lectures, seminars, studio work, computer sessions and private study. The computer workstations in our multimedia laboratories are equipped with current industry-standard software.
The majority of the modules contain design and project work, and are continuously assessed; some modules also have an end-of-year examination.
The specialist project at Stage 3 is assessed by a written report, a critique and, of course, the outcome of the project itself. Both Stage 2 and 3 marks count towards your degree result.
For a student studying full time, each academic year of the programme will comprise 1200 learning hours which include both direct contact hours and private study hours. The precise breakdown of hours will be subject dependent and will vary according to modules. Please refer to the individual module details under Course Structure.
Methods of assessment will vary according to subject specialism and individual modules. Please refer to the individual module details under Course Structure.
The programme aims to:
- provide a multidisciplinary education for students who seek professional careers in the field of multimedia technology and design
- produce graduates who have an informed, critical and creative approach to understanding communication through multimedia in contemporary society
- prepare students to meet the challenges of a broad and rapidly changing field while providing them with a wide choice of careers
- create an atmosphere of co-operation and partnership between staff and students, and offer the students an environment where they can develop their potential.
Knowledge and understanding
You gain knowledge and understanding of:
- audio, visual and verbal conventions through which sounds, images and words take meaning
- fundamental concepts of IT and software engineering
- the creative processes involved in visual design
- computer, audio, video and film technology, including digital television and DVD
- the multimedia authoring process
- fundamentals of 3D modelling and animation
- key production processes and professional practices relevant to the multimedia industry
- legal, ethical and regulatory frameworks, which affect the development of multimedia applications
- the role of technology in terms of multimedia production, access and use.
You develop intellectual skills in:
- how to examine multimedia applications critically
- awareness that technologies are rapidly changing and that you should expect to update your knowledge throughout your working life
- understanding the objectives, constraints and conditions of a commercial environment, including financial and time constraints
- the ability to design and develop software based on an analysis of system requirements
- how to carry out research and integrate information and data from a variety of sources for essays, projects and multimedia applications
- analysing problems and developing solutions based on technical, aesthetic and economic factors
- evaluating your own work in a reflexive manner with reference to academic and professional issues
- how to analyse, interpret and exercise critical judgement in the understanding and evaluation of multimedia applications.
You gain subject-specific skills in the following areas:
- scripting and programming languages in the implementation of interactive applications
- implementing software solutions using structural and object-oriented languages
- developing specific proficiencies in utilising a range of multimedia design tools including 3D modelling, animation, video editing, image manipulating and multimedia authoring
- integrating text, graphics and time-based elements to produce effective websites
- the ability to initiate, develop and realise distinctive and creative applications which demonstrate the effective manipulation of multimedia assets
- how to utilise a range of research skills, for example, research into potential audiences and markets, as a production tool
- the ability to prepare technical reports and presentations as well as storyboards as part of the multimedia project development cycle
- applying management techniques to the planning, resource allocations and execution of a design project.
You gain transferable skills in:
- IT, including word processing, email and the use of information from online and electronic sources
- communicating effectively with others as a member of a team
- the effective management of resources and time and the ability to organise and prioritise tasks
- flexible thinking, including the ability to be open to new and alternative ideas
- how to manage and carry a project through to delivery.
Our recent graduates have gone into areas such as:
- computer-based training
- web development
- web mastering
- multimedia authoring
- electronic games
- mobile communications
- electronic commerce
- internet publishing
- multimedia marketing
- computer programming
- network management.
They have gone on to work for companies including:
- the BBC
Some of our graduates choose to go on to postgraduate study, for example on our MSc in Computer Animation or Digital Visual Effects.
In addition to the technical skills you acquire on this programme, you also gain key transferable skills including:
- presenting complex material in an accessible way
- working independently and in a team
- the confidence to develop your own ideas.
The University will consider applications from students offering a wide range of qualifications. Typical requirements are listed below. Students offering alternative qualifications should contact us for further advice.
It is not possible to offer places to all students who meet this typical offer/minimum requirement.
New GCSE grades
If you’ve taken exams under the new GCSE grading system, please see our conversion table to convert your GCSE grades.
|Qualification||Typical offer/minimum requirement|
Mathematics grade C
|Access to HE Diploma||
The University will not necessarily make conditional offers to all Access candidates but will continue to assess them on an individual basis.
If we make you an offer, you will need to obtain/pass the overall Access to Higher Education Diploma and may also be required to obtain a proportion of the total level 3 credits and/or credits in particular subjects at merit grade or above.
|BTEC Level 3 Extended Diploma (formerly BTEC National Diploma)||
Distinction, Distinction, Merit
34 points overall or 15 points at HL including Mathematics 4 at HL or SL
The University welcomes applications from international students. Our international recruitment team can guide you on entry requirements. See our International Student website for further information about entry requirements for your country.
However, please note that international fee-paying students cannot undertake a part-time programme due to visa restrictions.
If you need to increase your level of qualification ready for undergraduate study, we offer a number of International Foundation Programmes.
Meet our staff in your country
For more advice about applying to Kent, you can meet our staff at a range of international events.
English Language Requirements
Please see our English language entry requirements web page.
Please note that if you are required to meet an English language condition, we offer a number of 'pre-sessional' courses in English for Academic Purposes. You attend these courses before starting your degree programme.
General entry requirements
Please also see our general entry requirements.
The 2020/21 tuition fees have not yet been set. As a guide only, the 2019/20 annual tuition fees for this programme are:
For students continuing on this programme, fees will increase year on year by no more than RPI + 3% in each academic year of study except where regulated.*
Your fee status
The University will assess your fee status as part of the application process. If you are uncertain about your fee status you may wish to seek advice from UKCISA before applying.
General additional costs
Kent offers generous financial support schemes to assist eligible undergraduate students during their studies. See our funding page for more details.
You may be eligible for government finance to help pay for the costs of studying. See the Government's student finance website.
Scholarships are available for excellence in academic performance, sport and music and are awarded on merit. For further information on the range of awards available and to make an application see our scholarships website.
DA VINCI Academic Scholarship
A one off payment for UK, EU and Overseas applicants who meet the criteria set by the School of Engineering and Digital Arts. For more information and to make an application, see DA VINCI Academic Scholarship.
The Kent Scholarship for Academic Excellence
At Kent we recognise, encourage and reward excellence. We have created the Kent Scholarship for Academic Excellence.
The scholarship will be awarded to any applicant who achieves a minimum of AAA over three A levels, or the equivalent qualifications (including BTEC and IB) as specified on our scholarships pages.
The scholarship is also extended to those who achieve AAB at A level (or specified equivalents) where one of the subjects is either mathematics or a modern foreign language. Please review the eligibility criteria.
The Key Information Set (KIS) data is compiled by UNISTATS and draws from a variety of sources which includes the National Student Survey and the Higher Education Statistical Agency. The data for assessment and contact hours is compiled from the most populous modules (to the total of 120 credits for an academic session) for this particular degree programme.
Depending on module selection, there may be some variation between the KIS data and an individual's experience. For further information on how the KIS data is compiled please see the UNISTATS website.
If you have any queries about a particular programme, please contact email@example.com.