Introduction to Virtual Reality - DIGM6810

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Module delivery information

This module is not currently running in 2023 to 2024.

Overview

Virtual Reality history and basic concepts
Virtual Reality devices: Head-Mounted Displays, multi-wall projection systems, I/O devices
Designing Virtual Reality Systems
User Interaction techniques for Virtual and Augmented Reality
Virtual Humans
Introduction to Augmented Reality, desktop and mobile, with the ARToolkit
Virtual Reality Applications: Arts and Entertainment, Training and Simulation, Education, Rehabilitation
Human Factors in Virtual Reality: Presence, Cybersickness

Details

Contact hours

Contact hours: 20
Private Study Hours: 130
Total Study Hours: 150

Method of assessment

VIRTUAL REALITY APPLICATION (40% group mark, 10% individual mark)
REPORT (50%) – approx. 5000 words

Indicative reading

See the library reading list for this module (Canterbury)

Learning outcomes

1 Understand the basic concepts of Virtual and Augmented Reality
2 Design a Virtual Reality applications using specific hardware and software tools
3 Understand the respective importance of technology and content in VR/AR systems
4 Conduct Human Factors assessment of Virtual Reality systems

Notes

  1. ECTS credits are recognised throughout the EU and allow you to transfer credit easily from one university to another.
  2. The named convenor is the convenor for the current academic session.
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