This module is not currently running in 2023 to 2024.
Virtual Reality history and basic concepts
Virtual Reality devices: Head-Mounted Displays, multi-wall projection systems, I/O devices
Designing Virtual Reality Systems
User Interaction techniques for Virtual and Augmented Reality
Virtual Humans
Introduction to Augmented Reality, desktop and mobile, with the ARToolkit
Virtual Reality Applications: Arts and Entertainment, Training and Simulation, Education, Rehabilitation
Human Factors in Virtual Reality: Presence, Cybersickness
Contact hours: 20
Private Study Hours: 130
Total Study Hours: 150
VIRTUAL REALITY APPLICATION (40% group mark, 10% individual mark)
REPORT (50%) – approx. 5000 words
See the library reading list for this module (Canterbury)
1 Understand the basic concepts of Virtual and Augmented Reality
2 Design a Virtual Reality applications using specific hardware and software tools
3 Understand the respective importance of technology and content in VR/AR systems
4 Conduct Human Factors assessment of Virtual Reality systems
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