Strategy and Games - EC312

Location Term Level Credits (ECTS) Current Convenor 2017-18 2018-19
Canterbury Spring
View Timetable
4 15 (7.5) DR EJ Cartwright

Pre-requisites

None

Restrictions

Only available to students on Economics single honours and joint honours programmes.

2017-18

Overview

This module is aimed to be accessible to all students, requiring no previous education in economics. It introduces you to the exciting fields of game theory, experimental economics and behavioural economics, and equips you with all the essential tools to analyse strategic interaction, in economics, biolology, politics or other social sciences. The emphasis throughout the module is on discussing practical applications and providing hands-on experience of experimental economics and game theory. By the end of the module you should have a good understanding of the basic principles of game theory as well as experience in the practical issues of experimental economics.

Details

This module appears in:


Contact hours

11 lectures, 10 seminars/computer terminal classes

Method of assessment

100% coursework, consisting a class test (30%), an experiment log book (30%) and and an experimental report (40%).

Preliminary reading

Avinash Dixit and Susan Skeath, Games of Strategy, Norton (2nd ed) 2006
Edward Cartwright, Behavioural Economics, Routledge, 2011
Harrington, Games, Strategy and Decision Making, Palgrave, 2009.
Straffin, Game Theory and Strategy, Mathematical Society of America, 1995.
Holt, Markets, Games and Strategic Behavior, Addison Wesley, 2006.
Bergstrom and Miller, Experiments with Economic Principles: Microeconomics, McGraw-Hill, 2000

See the library reading list for this module (Canterbury)

See the library reading list for this module (Medway)

Learning outcomes

By the end of the module you will
be able to follow analysis of interactive decision making, construct your own arguments, and offer critical comments on the arguments of others
be able to describe how game theory can be used to analyse real world problems
be able to write answers to short game theoretic questions

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