During this module students will experiment and test the flexibility and fluidity of digital images, by drawing on previous projects (Photography & Imaging) students will work to produce a short film of both still and moving images for editorial production. Students will have the opportunity to explore the relevant industry software programmes to produce an online and physical catalogue of their digital imagery. The final project is directed by the student's specialism, 2D print or screen, 3D environmental (e.g. projection or sculptural) and 4D time based.
Total Contact Hours: 33
Private Study Hours: 117
Total Study Hours: 150
Main assessment methods:
100% Portfolio
Reassessment methods:
Like-for-like
The University is committed to ensuring that core reading materials are in accessible electronic format in line with the Kent Inclusive Practices.
The most up to date reading list for each module can be found on the university's reading list pages: https://kent.rl.talis.com/index.html
Indicative Reading List:
Gasek, T. (2017). Frame-By-Frame Stop Motion: The Guide to Non-Puppet Photographic Animation Techniques, Second Edition. London: CRC Press
Gioni, M. (2016). Pipilotti Rist: Pixel Forest. London: Phaidon Press
Jones, T., Enninful, E. (2010). i-D covers, 1980 – 2010. Koln: Taschen
Kholeif, O. (2015). Moving Image. London: Whitechapel Gallery
Kordes Anton, K. DeJarid, T. (2018). Adobe InDesign CC Classroom in a Book. USA: Adobe Press
Rist, P. (2018). Sip My Ocean. New York: Museum of Contemporary Art
Wood, B. (2017). Adobe Illustrator CC Classroom in a Book. USA: Adobe Systems Incorporated
See the library reading list for this module (Canterbury)
The intended subject specific learning outcomes.
On successfully completing the module students will be able to:
1. Use a range of digital techniques and skills to create original images.
2. Experiment with image production (editing & manipulation) and document the process.
3. Understand the broader context of their practice within contemporary and commercial visual communication media platforms.
4. Demonstrate an introductory knowledge of video editing.
5. Understand online media and production.
The intended generic learning outcomes.
On successfully completing the module students will be able to:
1. Use information and communication technologies.
2. Prioritise tasks and work efficiently on a project over a period of time.
3. Demonstrate flexibility of thought and an openness to new thinking.
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