Professional Group Work - DIGM8370

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Module delivery information

This module is not currently running in 2024 to 2025.

Overview

This module is a group project which allows the student to work on a model of an actual animation job provided by our industrial partner. Each group produces an animation from established plates and models to a 4 week deadline. The student works with a model of a production pipeline, becoming familiar with the production process, chains of approval and departmental divisions.

Details

Contact hours

Total contact hours: 56
Private study hours: 94
Total study hours: 150

Method of assessment

Portfolio (100%)

Indicative reading

• Visual Effects in A Digital World: A Comprehensive Glossary of over 7,000 Visual Effects Terms by Karen E. Goulekas Publisher: Morgan Kaufmann; 1st edition (August 22, 2001) ISBN: 0122937856
• Walt Disney's Nine Old Men and the Art of Animation by John Canemaker Publisher: Disney Editions (October 31, 2001) ISBN: 0786864966
• Producing Animation (Focal Press Visual Effects and Animation) by Catherine Winder, Zahra Dowlatabadi Publisher: Focal Press (May, 2001) ISBN: 0240804120
• Special Effects: The History and Technique by Richard Rickitt Publisher: Watson-Guptill Publications (October 1, 2000) ISBN: 0823077330

Background Reading:
• Industrial Light & Magic: Into the Digital Realm by Patricia Rose Duignan Publisher: Del Rey; 1st ed edition (October 1, 1996) ISBN: 0345381521
• The Game Asset Pipeline by Ben Carter Publisher: Charles River Media (September 2004) ISBN: 1584503424
• Special Effects: An Oral History, Interviews with 37 Masters Spanning 100 Years, Pascal Pinteau Publisher: Harry N. Abrams, Inc. ISBN: 0810955911
• From the Vatican to Vegas: The History of Special Effects, Norman M. Klein Publisher: The New Press ISBN: 1565848039

See the library reading list for this module (Canterbury)

Learning outcomes

On successfully completing the module students will be able to:
In the context of undertaking a group project, understand the constraints and terminology of a professional animation and visual effects environment. These outcomes are related to the programme learning outcomes in the Computer Animation MSc curriculum map as follows: A1-A7, B1-B4 and C1-C6.

Notes

  1. ECTS credits are recognised throughout the EU and allow you to transfer credit easily from one university to another.
  2. The named convenor is the convenor for the current academic session.
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