Module Catalogue



Advanced search
Advanced search uses Google to find a word or phrase in all module descriptions

Games and Networks - CB600

Location Term Level Credits (ECTS) Convenor 2013-14 2014-15 2015-16
Canterbury Spring Higher
Higher level module taken in stages 2 and 3 of an undergraduate degree
15 (7.5) Nagy Dr G active active active

The information below applies to the 2013-14 session

Synopsis

This module covers: Combinatorial Optimisation (The Shortest Path Problem, The Minimal Spanning Tree Problem, Flows in Networks, Scheduling Theory, Computational Complexity); Theory of Games (Matrix Games – Pure Strategies, Matrix Games – Mixed Strategies, Bimatrix Games, N-person Games and Multi-Criteria Decision Theory)

Details

Contact hours

24 lectures, 12 seminars.

Method of assessment

70% 2-hour examination; 30% Coursework (four components)

Preliminary reading

  • W.L.Winston (1994) Operations Research: Applications and Algorithms (3rd edn.), ITP-Duxbury Belmont

See the library reading list for this module

Learning outcomes

  • Develop models of problems in the fields of Combinatorial Optimisation and Game Theory Analyse such models and hence solve problems Present the findings of analyses in a rigorous yet clear fashion Apply problem-solving and numerical skills to solve complex problems

Pre-requisites

Level C module in Mathematics (eg CB314, EC305/306, MA301/303)

Publishing Office - © University of Kent

The University of Kent, Canterbury, Kent, CT2 7NZ, T: +44 (0)1227 764000

Last Updated: 19/12/2012