A DISTRIBUTED ARTIFICIAL INTELLIGENCE SIMULATION OF BUDGETARY DECISION
MAKING : SUMMARY OF FINDINGS
A study of budgetary decision-making in retired households based
on personal interviews and computer simulations modelling spending
and saving choices.
For more details contact:
Mr. Edmund Chattoe or Professor Nigel Gilbert, Department of Sociology,
University of Surrey, Guildford, Surrey, GU2 5XH; Tel. +1483
300800; Fax. +1483 259356.
Key Points from the Research
The work of the project can be divided into five parts. The first
part involved collecting data on budgetary decision-making in
retired households using detailed interviews. The second part
was to develop general hypotheses about budgeting from these data.
The third part was to develop a framework for budgetary decision-making
which showed the relationships between different aspects of the
interview data and accommodated previous economic and sociological
research. The fourth part was to use computer simulation (the
representation of a social process as a model in the form of a
computer program, rather than mathematical equations or a verbal
description) to investigate the implications of the hypotheses
and suggest where additional data or research were required.
The final part of the research was to demonstrate that this process,
beginning with interview data, developing hypotheses and investigating
their implications with simulation (leading on to the collection
of new data) is a useful way to proceed. Traditionally, economics
has collected quantitative data on choices between goods,
rather than decisions inspiring them, while sociology has used
qualitative methods but only considered the budgeting process
tangentially. In the past, most economists have declared both
qualitative data and simulation inappropriate for the study of
economic decision-making.
The table below describes the five levels of budgetary decision-making
found to be important in the interviews. The levels differ in
frequency of occurrence, impact and routinisation of response.
For example, life course events occur seldom, have profound implications
for subsequent choices and no appropriate routine response. Shopping
choices occur repeatedly, with few implications for subsequent
choices and have appropriate routine responses. The levels also
differ in precedence. Decisions made at higher levels are treated
as fixed, at least in the short term, with respect to decisions
at lower levels. However, in the longer term, feedback from the
lower levels influences the higher ones.
The table also explains the relationship between the current project
and previous research. Economics focuses on shopping choice
decisions and implies that this model of choice is appropriate
at other levels too. Sociology concentrates on lifestyles which
people pursue through their purchase of goods. This project attempts
to link these two levels by investigating how the process of managing
money facilitates a set of activities while shaping the process
of shopping choice. (Further research is needed into decisions
about life course events and contingencies.)
Decision Level Examples
Life course events:
Marriage, children, professional training, retirement, house purchase,
incapacity
Contingency planning :
Taking out insurance, joining a pension plan, saving "for
a rainy day"
Lifestyle planning:
Getting a part-time job, joining a drama group, planning a holiday,
finding a lodger
Budgetary planning:
Saving 20 pounds weekly for a holiday, moving a bill to direct
debit, cutting back on "luxuries"
Shopping choice:
Searching for a suitable coat, deciding between meat and fish
for dinner, picking a tin of beans.
Several of our findings can also be understood in terms of this
table. Because economic theory focuses on choices from a well
defined set of alternatives with known preferences, it marginalises
aspects of budgetary decision-making which are important in practice:
- Decisions about the allocation of time are made prior to decisions
about the use of money. This is because well-being inheres in
activities. (Shopping is just one activity among many.) Despite
this priority, the link between activities and expenditure runs
both ways and cannot be treated otherwise. Household members
will often engage in part-time work to improve the balance between
leisure and income and cutting out activities is a far more effective
means of economising than buying more cheaply.
- Many goods (durables) persist through time rather than being
consumed immediately. These are both an additional source of
stability (retired households often have stocks of clothes and
furniture) and a source of potential uncertainty (e.g. car breakdowns
cannot be predicted). Economics suggests that purchase of durables
can be separated from other sorts of purchase. In practice, almost
all purchases display some durability which is also vital to the
effective use of time, for example monthly shopping trips.
- The existence of uncertainty about the future makes choice
based on well defined preferences and alternatives problematic.
It is hard to compare the thought of a cake next week with the
taste of a cake now. Where probabilities and utilities cannot
be attached to future events because of uncertainty and incomparability,
decision cannot involve optimisation and must be adaptive, relying
on simple rules of thumb such as comparing what happened this
week with what happened last week. (Rules of thumb are also useful
when agreements need to be made between household members.)
- Unlike choices between known and separable alternatives, the
allocation of time is highly constrained by the environment and
its relationship with well-being is complex. People need to learn
the contribution which particular activities make to overall well-being
and this provides a further explanation for the observed stability
of activities. (If too much is changing at once, it may be hard
to say which changes have been for the better.)
- Finally, it is important to note that all these effects are
interlinked. There has been a tendency to build models in which
each effect is treated separately. This is both empirically unsupported
and predictively unsatisfactory. Simulation is important in allowing
interacting effects and processes to be modelled effectively.
In addition to the empirical findings described above, simulation
has allowed us to investigate several other observations from
the interviews:
- Households typically maintain at least two "accounts",
with "rules" determining transfers between them. Sometimes
there really are two bank accounts, or in other cases the distinction
may be between a state pension paid in cash and an occupational
pension paid into a bank. The "current" account deals
with routine expenditure and the "savings" account deals
with items which are expensive or otherwise unique. Part of the
importance of the two accounts is to make an objective distinction
between the two kinds of money. Money is rarely transferred back
to the current account from savings. Instead it is spent directly,
but only on certain sorts of "projects" such as holidays
or replacing durables. The two account system is a powerful and
simple method for balancing routine activities and uncertain events.
Households can attain a balance by trial and error depending
on their individual circumstances, considering only whether the
balance in each account is increasing or decreasing.
- Learning from other people's budgeting behaviour is a significant
influence on individual budgeting. The role of social learning
has been largely neglected in economic theories of consumer behaviour,
although in our simulations, social learning proved to have more
effect than individualistic learning. Individualistic learning,
that is rational calculation and learning from previous experience,
is likely to be effective only in relatively stable environments
where predictions about future income and expenditure can be made
with a degree of certainty. If the environment is unstable, there
are advantages in pooling many separately acquired experiences
through imitation.
- Imitiation processes also have the potential to yield emergent
effects such as the stratification observed in our simulations.
Because simulated agents select which other agents to imitate,
and these may reciprocate in turn, differences may become accentuated
in a feedback loop which moves agents into relatively separate
groups or clusters whose members share preferences for certain
activities. In the simulation, this clustering was overlaid by
income stratification. Income, although not directly observable
by other agents in our model, did influence the patterns of their
activities, simply because without adequate income, the agents
could not afford to carry out some activities. This resulted
in "rich" agents being able to benefit from relatively
expensive activities which they imitated from their rich peers,
while "poor" agents either did nothing, not being able
to afford many of the activities in their activity schedules,
or gradually populated their schedules with cheap activities copied
from other poor agents. Over time, the rich and poor agents acquired
almost entirely different activity profiles, corresponding to
quite different "lifestyles".